MTLRenderCommandEncoder_Extensions.ExecuteCommands 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
ExecuteCommands(IMTLRenderCommandEncoder, IMTLIndirectCommandBuffer, IMTLBuffer, nuint) | |
ExecuteCommands(IMTLRenderCommandEncoder, IMTLIndirectCommandBuffer, NSRange) |
ExecuteCommands(IMTLRenderCommandEncoder, IMTLIndirectCommandBuffer, IMTLBuffer, nuint)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.iOS, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public static void ExecuteCommands (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLIndirectCommandBuffer indirectCommandbuffer, Metal.IMTLBuffer indirectRangeBuffer, nuint indirectBufferOffset);
static member ExecuteCommands : Metal.IMTLRenderCommandEncoder * Metal.IMTLIndirectCommandBuffer * Metal.IMTLBuffer * nuint -> unit
參數
- indirectCommandbuffer
- IMTLIndirectCommandBuffer
- indirectRangeBuffer
- IMTLBuffer
- indirectBufferOffset
- System.System.UIntPtr System.unativeint
- 屬性
適用於
ExecuteCommands(IMTLRenderCommandEncoder, IMTLIndirectCommandBuffer, NSRange)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void ExecuteCommands (this Metal.IMTLRenderCommandEncoder This, Metal.IMTLIndirectCommandBuffer indirectCommandBuffer, Foundation.NSRange executionRange);
static member ExecuteCommands : Metal.IMTLRenderCommandEncoder * Metal.IMTLIndirectCommandBuffer * Foundation.NSRange -> unit
參數
- indirectCommandBuffer
- IMTLIndirectCommandBuffer
- executionRange
- NSRange
- 屬性