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MTLBlitCommandEncoder_Extensions.OptimizeContentsForGpuAccess Method

Definition

Overloads

OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)

OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture)

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForGpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture);
static member OptimizeContentsForGpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture -> unit

Parameters

texture
IMTLTexture
Attributes

Applies to

OptimizeContentsForGpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForGpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture, nuint slice, nuint level);
static member OptimizeContentsForGpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture * nuint * nuint -> unit

Parameters

texture
IMTLTexture
slice
System.System.UIntPtr System.unativeint
level
System.System.UIntPtr System.unativeint
Attributes

Applies to