MTLBlitCommandEncoder_Extensions.OptimizeContentsForCpuAccess 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture) | |
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint) |
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForCpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture);
static member OptimizeContentsForCpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture -> unit
參數
- texture
- IMTLTexture
- 屬性
適用於
OptimizeContentsForCpuAccess(IMTLBlitCommandEncoder, IMTLTexture, nuint, nuint)
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static void OptimizeContentsForCpuAccess (this Metal.IMTLBlitCommandEncoder This, Metal.IMTLTexture texture, nuint slice, nuint level);
static member OptimizeContentsForCpuAccess : Metal.IMTLBlitCommandEncoder * Metal.IMTLTexture * nuint * nuint -> unit
參數
- texture
- IMTLTexture
- slice
- System.System.UIntPtr System.unativeint
- level
- System.System.UIntPtr System.unativeint
- 屬性