GKMatchmakerViewController.SetHostedPlayerConnected 方法
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
多載
SetHostedPlayerConnected(GKPlayer, Boolean) | |
SetHostedPlayerConnected(String, Boolean) |
SetHostedPlayerConnected(GKPlayer, Boolean)
[Foundation.Export("setHostedPlayer:didConnect:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void SetHostedPlayerConnected (GameKit.GKPlayer playerID, bool connected);
abstract member SetHostedPlayerConnected : GameKit.GKPlayer * bool -> unit
override this.SetHostedPlayerConnected : GameKit.GKPlayer * bool -> unit
參數
- playerID
- GKPlayer
- connected
- Boolean
- 屬性
適用於
SetHostedPlayerConnected(String, Boolean)
[Foundation.Export("setHostedPlayer:connected:")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.None, "Use 'SetHostedPlayerConnected (GKPlayer,bool)' instead.")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.None, "Use 'SetHostedPlayerConnected (GKPlayer,bool)' instead.")]
[ObjCRuntime.Unavailable(ObjCRuntime.PlatformName.TvOS, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual void SetHostedPlayerConnected (string playerID, bool connected);
abstract member SetHostedPlayerConnected : string * bool -> unit
override this.SetHostedPlayerConnected : string * bool -> unit
參數
- playerID
- String
- connected
- Boolean
- 屬性