SceneLightingEffectReflectanceModel 枚举

定义

定义指定 如何建模 SceneLightingEffect 的反射率的常量。

public enum class SceneLightingEffectReflectanceModel
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.LiftedContract, 65536)]
enum class SceneLightingEffectReflectanceModel
/// [Windows.Foundation.Metadata.ContractVersion(Microsoft.Foundation.WindowsAppSDKContract, 65536)]
enum class SceneLightingEffectReflectanceModel
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.LiftedContract), 65536)]
public enum SceneLightingEffectReflectanceModel
[Windows.Foundation.Metadata.ContractVersion(typeof(Microsoft.Foundation.WindowsAppSDKContract), 65536)]
public enum SceneLightingEffectReflectanceModel
var value = Microsoft.UI.Composition.Effects.SceneLightingEffectReflectanceModel.blinnPhong
Public Enum SceneLightingEffectReflectanceModel
继承
SceneLightingEffectReflectanceModel
属性

字段

名称 说明
BlinnPhong 0

使用 BlinnPhong 模型。

PhysicallyBasedBlinnPhong 1

使用 PhysicallyBasedBlinnPhong 模型。

适用于