CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 结构
一个帮助程序结构,用于轻松初始化 D3D12_VERSIONED_ROOT_SIGNATURE_DESC 结构。
语法
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC{
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC();
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o);
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o);
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT);
void inline Init_1_0(UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void static inline Init_1_0(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void inline Init_1_1(UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
void static inline Init_1_1(D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc, UINT numParameters, const D3D12_ROOT_PARAMETER1* _pParameters, UINT numStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL, D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE);
};
成员
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC ()
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创建CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的未初始化的新实例。
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explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC (const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o)
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创建使用D3D12_VERSIONED_ROOT_SIGNATURE_DESC结构的内容初始化的 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 的新实例。
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explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC (const D3D12_ROOT_SIGNATURE_DESC &o)
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创建CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新实例,该实例使用 D3D12_ROOT_SIGNATURE_DESC 结构的内容进行初始化。
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explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC (const D3D12_ROOT_SIGNATURE_DESC1 &o)
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创建使用D3D12_ROOT_SIGNATURE_DESC1结构的内容初始化的 CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC 的新实例。
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC (UINT numParameters,const D3D12_ROOT_PARAMETER* _pParameters,UINT numStaticSamplers = 0,const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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创建CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新实例,初始化以下参数:
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS 标志 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC (UINT numParameters,const D3D12_ROOT_PARAMETER1* _pParameters,UINT numStaticSamplers = 0,const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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创建CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新实例,初始化以下参数:
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS 标志 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC (CD3DX12_DEFAULT)
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创建使用默认参数初始化的CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC的新实例:
UINT numParameters = 0
const D3D12_ROOT_PARAMETER1* _pParameters = NULL
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS 标志 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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inline Init_1_0 (UINT numParameters,const D3D12_ROOT_PARAMETER* _pParameters,UINT numStaticSamplers = 0,const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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指定初始化以下参数的函数:
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS 标志 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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static inline Init_1_0 (D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc、UINT numParameters、const D3D12_ROOT_PARAMETER* _pParameters、UINT numStaticSamplers = 0、const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL、D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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指定初始化以下参数的函数:
& D3D12_VERSIONED_ROOT_SIGNATURE_DESCdesc
UINT numParameters
const D3D12_ROOT_PARAMETER* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS 标志 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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inline Init_1_1 (UINT numParameters,const D3D12_ROOT_PARAMETER1* _pParameters,UINT numStaticSamplers = 0,const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL,D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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指定初始化以下参数的函数:
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS 标志 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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static inline Init_1_1 (D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc、UINT numParameters、const D3D12_ROOT_PARAMETER1* _pParameters、UINT numStaticSamplers = 0、const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL、D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
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指定初始化以下参数的函数:
& D3D12_VERSIONED_ROOT_SIGNATURE_DESCdesc
UINT numParameters
const D3D12_ROOT_PARAMETER1* _pParameters
UINT numStaticSamplers = 0
const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = NULL
D3D12_ROOT_SIGNATURE_FLAGS 标志 = D3D12_ROOT_SIGNATURE_FLAG_NONE
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