CD3DX12_DEPTH_STENCIL_DESC1 结构
帮助程序结构,用于轻松初始化 D3D12_DEPTH_STENCIL_DESC1 结构。
语法
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1{
CD3DX12_DEPTH_STENCIL_DESC1 CD3DX12_DEPTH_STENCIL_DESC1();
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC1& o);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(const D3D12_DEPTH_STENCIL_DESC& o);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT);
CD3DX12_DEPTH_STENCIL_DESC1 explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D12_STENCIL_OP frontStencilFailOp, D3D12_STENCIL_OP frontStencilDepthFailOp, D3D12_STENCIL_OP frontStencilPassOp, D3D12_COMPARISON_FUNC frontStencilFunc, D3D12_STENCIL_OP backStencilFailOp, D3D12_STENCIL_OP backStencilDepthFailOp, D3D12_STENCIL_OP backStencilPassOp, D3D12_COMPARISON_FUNC backStencilFunc, BOOL depthBoundsTestEnable);
~CD3DX12_DEPTH_STENCIL_DESC1();
operator const D3D12_DEPTH_STENCIL_DESC1&() const;
operator const D3D12_DEPTH_STENCIL_DESC() const;
};
成员
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CD3DX12_DEPTH_STENCIL_DESC1 ()
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创建CD3DX12_DEPTH_STENCIL_DESC1的未初始化的新实例。
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explicit CD3DX12_DEPTH_STENCIL_DESC1 (const D3D12_DEPTH_STENCIL_DESC1& o)
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创建CD3DX12_DEPTH_STENCIL_DESC1的新实例,该实例使用从 D3D12_DEPTH_STENCIL_DESC1 结构复制的值进行初始化。
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explicit CD3DX12_DEPTH_STENCIL_DESC1 (const D3D12_DEPTH_STENCIL_DESC& o)
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创建CD3DX12_DEPTH_STENCIL_DESC1的新实例,使用从 D3D12_DEPTH_STENCIL_DESC 结构复制 的值进行初始化
并将其他 DepthBoundsTestEnable 成员设置为 FALSE。
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显式CD3DX12_DEPTH_STENCIL_DESC1 (CD3DX12_DEFAULT)
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创建CD3DX12_DEPTH_STENCIL_DESC1的新实例,该实例使用 D3DX12 规定的默认状态进行初始化:
DepthEnable = TRUE; DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D12_COMPARISON_FUNC_LESS; StencilEnable = FALSE; StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK; const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_STENCIL_OP_KEEP, D3D12_COMPARISON_FUNC_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp; DepthBoundsTestEnable = FALSE;
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explicit CD3DX12_DEPTH_STENCIL_DESC1 (BOOL depthEnable, D3D12_DEPTH_WRITE_MASK depthWriteMask, D3D12_COMPARISON_FUNC depthFunc, BOOL 模具Enable, UINT8 模具ReadMask, UINT8 模具WriteMask、D3D12_STENCIL_OP frontStencilFailOp、D3D12_STENCIL_OP frontStencilDepthFailOp、D3D12_STENCIL_OP frontStencilPassOp、D3D12_COMPARISON_FUNC frontStencilFunc、D3D12_STENCIL_OP backStencilFailOp、D3D12_STENCIL_OP backStencilDepthFailOp、D3D12_STENCIL_OP backStencilPassOp、D3D12_COMPARISON_FUNC backStencilFunc、BOOL depthBoundsTestEnable)
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创建CD3DX12_DEPTH_STENCIL_DESC1的新实例,该实例使用参数列表中传递的值进行初始化。
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~CD3DX12_DEPTH_STENCIL_DESC1 ()
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销毁D3DX12_DEPTH_STENCIL_DESC1的实例。
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operator const D3D12_DEPTH_STENCIL_DESC1& () const
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隐式转换为D3D12_DEPTH_STENCIL_DESC1结构。 由于 D3D12_DEPTH_STENCIL_DESC1 是CD3DX12_DEPTH_STENCIL_DESC1的基础类型,因此仅将对象作为常量D3D12_DEPTH_STENCIL_DESC1自身引用返回。
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operator const D3D12_DEPTH_STENCIL_DESC () const
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隐式转换为D3D12_DEPTH_STENCIL_DESC结构值。 由于 D3D12_DEPTH_STENCIL_DESC 不是CD3DX12_DEPTH_STENCIL_DESC1的基础类型,因此将创建一个新的 D3D12_DEPTH_STENCIL_DESC 实例并按值返回。 请注意,D3D12_DEPTH_STENCIL_DESC不包括 DepthBoundsTestEnable 成员,因此此值在转换中丢失。
要求
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