D3DXVECTOR3 结构 (D3DX10Math.h)
注意
D3DX10 实用工具库已弃用。 建议改用 DirectXMath 。
描述包含运算符重载和类型强制转换的三分量向量。
语法
typedef struct D3DXVECTOR3 {
FLOAT x;
FLOAT y;
FLOAT z;
} D3DXVECTOR3, *LPD3DXVECTOR3;
成员
备注
D3DXVECTOR3 具有以下 C++ 扩展。
D3DXVECTOR3 扩展
#ifdef __cplusplus
typedef struct D3DXVECTOR3 : public D3DVECTOR
{
public:
D3DXVECTOR3() {};
D3DXVECTOR3( CONST FLOAT * );
D3DXVECTOR3( CONST D3DVECTOR& );
D3DXVECTOR3( CONST D3DXFLOAT16 * );
D3DXVECTOR3( FLOAT x, FLOAT y, FLOAT z );
// casting
operator FLOAT* ();
operator CONST FLOAT* () const;
// assignment operators
D3DXVECTOR3& operator += ( CONST D3DXVECTOR3& );
D3DXVECTOR3& operator -= ( CONST D3DXVECTOR3& );
D3DXVECTOR3& operator *= ( FLOAT );
D3DXVECTOR3& operator /= ( FLOAT );
// unary operators
D3DXVECTOR3 operator + () const;
D3DXVECTOR3 operator - () const;
// binary operators
D3DXVECTOR3 operator + ( CONST D3DXVECTOR3& ) const;
D3DXVECTOR3 operator - ( CONST D3DXVECTOR3& ) const;
D3DXVECTOR3 operator * ( FLOAT ) const;
D3DXVECTOR3 operator / ( FLOAT ) const;
friend D3DXVECTOR3 operator * ( FLOAT, CONST struct D3DXVECTOR3& );
BOOL operator == ( CONST D3DXVECTOR3& ) const;
BOOL operator != ( CONST D3DXVECTOR3& ) const;
} D3DXVECTOR3, *LPD3DXVECTOR3;
#else //!__cplusplus
typedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
#endif //!__cplusplus
要求
要求 | 值 |
---|---|
标头 |
|
请参阅