CD3D11_TEXTURE1D_DESC 结构 (d3d11.h)
表示 1D 纹理,并提供创建 1D 纹理的便捷方法。
语法
struct CD3D11_TEXTURE1D_DESC : D3D11_TEXTURE1D_DESC {
void CD3D11_TEXTURE1D_DESC();
void CD3D11_TEXTURE1D_DESC(
const D3D11_TEXTURE1D_DESC & o
);
void CD3D11_TEXTURE1D_DESC(
DXGI_FORMAT format,
UINT width,
UINT arraySize,
UINT mipLevels,
UINT bindFlags,
D3D11_USAGE usage,
UINT cpuaccessFlags,
UINT miscFlags
);
void ~CD3D11_TEXTURE1D_DESC();
};
继承
CD3D11_TEXTURE1D_DESC 结构实现D3D11_TEXTURE1D_DESC。
成员
实例化未初始化 的 CD3D11_TEXTURE1D_DESC 结构的新实例。
void CD3D11_TEXTURE1D_DESC ( const D3D11_TEXTURE1D_DESC & o)
实例化 使用 D3D11_TEXTURE1D_DESC 结构初始化的 CD3D11_TEXTURE1D_DESC 结构的新实例。
实例化使用D3D11_TEXTURE1D_DESC值初始化的 CD3D11_TEXTURE1D_DESC 结构的新实例。
void ~CD3D11_TEXTURE1D_DESC ()
销毁 CD3D11_TEXTURE1D_DESC 结构的实例。
注解
下面是 D3D11.h 定义 CD3D11_TEXTURE1D_DESC的方式:
struct CD3D11_TEXTURE1D_DESC : public D3D11_TEXTURE1D_DESC { CD3D11_TEXTURE1D_DESC() {} explicit CD3D11_TEXTURE1D_DESC( const D3D11_TEXTURE1D_DESC& o ) : D3D11_TEXTURE1D_DESC( o ) {} explicit CD3D11_TEXTURE1D_DESC( DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE usage = D3D11_USAGE_DEFAULT, UINT cpuaccessFlags= 0, UINT miscFlags = 0 ) { Width = width; MipLevels = mipLevels; ArraySize = arraySize; Format = format; Usage = usage; BindFlags = bindFlags; CPUAccessFlags = cpuaccessFlags; MiscFlags = miscFlags; } ~CD3D11_TEXTURE1D_DESC() {} operator const D3D11_TEXTURE1D_DESC&() const { return *this; } }; |
要求
要求 | 值 |
---|---|
最低受支持的客户端 | Windows 7 [桌面应用 |UWP 应用] |
最低受支持的服务器 | Windows Server 2008 R2 [桌面应用 |UWP 应用] |
标头 | d3d11.h |