CD3D11_DEPTH_STENCIL_DESC 结构 (d3d11.h)
表示深度模具状态结构,并提供用于创建深度模具状态结构的便捷方法。
语法
struct CD3D11_DEPTH_STENCIL_DESC : D3D11_DEPTH_STENCIL_DESC {
void CD3D11_DEPTH_STENCIL_DESC();
void CD3D11_DEPTH_STENCIL_DESC(
const D3D11_DEPTH_STENCIL_DESC & o
);
void CD3D11_DEPTH_STENCIL_DESC(
CD3D11_DEFAULT unnamedParam1
);
void CD3D11_DEPTH_STENCIL_DESC(
BOOL depthEnable,
D3D11_DEPTH_WRITE_MASK depthWriteMask,
D3D11_COMPARISON_FUNC depthFunc,
BOOL stencilEnable,
UINT8 stencilReadMask,
UINT8 stencilWriteMask,
D3D11_STENCIL_OP frontStencilFailOp,
D3D11_STENCIL_OP frontStencilDepthFailOp,
D3D11_STENCIL_OP frontStencilPassOp,
D3D11_COMPARISON_FUNC frontStencilFunc,
D3D11_STENCIL_OP backStencilFailOp,
D3D11_STENCIL_OP backStencilDepthFailOp,
D3D11_STENCIL_OP backStencilPassOp,
D3D11_COMPARISON_FUNC backStencilFunc
);
void ~CD3D11_DEPTH_STENCIL_DESC();
};
继承
CD3D11_DEPTH_STENCIL_DESC 结构实现D3D11_DEPTH_STENCIL_DESC。
成员
void CD3D11_DEPTH_STENCIL_DESC ()
实例化未初始化 CD3D11_DEPTH_STENCIL_DESC 结构的新实例。
void CD3D11_DEPTH_STENCIL_DESC ( const D3D11_DEPTH_STENCIL_DESC & o)
实例化 使用 D3D11_DEPTH_STENCIL_DESC 结构初始化的 CD3D11_DEPTH_STENCIL_DESC 结构的新实例。
void CD3D11_DEPTH_STENCIL_DESC ( CD3D11_DEFAULT unnamedParam1)
实例化使用默认深度模具状态值初始化的 CD3D11_DEPTH_STENCIL_DESC 结构的新实例。
void CD3D11_DEPTH_STENCIL_DESC( BOOL depthEnable, D3D11_DEPTH_WRITE_MASK depthWriteMask, D3D11_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D11_STENCIL_OP frontStencilFailOp, D3D11_STENCIL_OP frontStencilDepthFailOp, D3D11_STENCIL_OP frontStencilPassOp, D3D11_COMPARISON_FUNC frontStencilFunc, D3D11_STENCIL_OP backStencilFailOp, D3D11_STENCIL_OP backStencilDepthFailOp, D3D11_STENCIL_OP backStencilPassOp, D3D11_COMPARISON_FUNC backStencilFunc)
void ~CD3D11_DEPTH_STENCIL_DESC ()
销毁 CD3D11_DEPTH_STENCIL_DESC 结构的实例。
注解
下面是 D3D11.h 定义CD3D11_DEPTH_STENCIL_DESC的方式:
struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC { CD3D11_DEPTH_STENCIL_DESC() {} explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) : D3D11_DEPTH_STENCIL_DESC( o ) {} explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT ) { DepthEnable = TRUE; DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL; DepthFunc = D3D11_COMPARISON_LESS; StencilEnable = FALSE; StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK; StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK; const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp = { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS }; FrontFace = defaultStencilOp; BackFace = defaultStencilOp; } explicit CD3D11_DEPTH_STENCIL_DESC( BOOL depthEnable, D3D11_DEPTH_WRITE_MASK depthWriteMask, D3D11_COMPARISON_FUNC depthFunc, BOOL stencilEnable, UINT8 stencilReadMask, UINT8 stencilWriteMask, D3D11_STENCIL_OP frontStencilFailOp, D3D11_STENCIL_OP frontStencilDepthFailOp, D3D11_STENCIL_OP frontStencilPassOp, D3D11_COMPARISON_FUNC frontStencilFunc, D3D11_STENCIL_OP backStencilFailOp, D3D11_STENCIL_OP backStencilDepthFailOp, D3D11_STENCIL_OP backStencilPassOp, D3D11_COMPARISON_FUNC backStencilFunc ) { DepthEnable = depthEnable; DepthWriteMask = depthWriteMask; DepthFunc = depthFunc; StencilEnable = stencilEnable; StencilReadMask = stencilReadMask; StencilWriteMask = stencilWriteMask; FrontFace.StencilFailOp = frontStencilFailOp; FrontFace.StencilDepthFailOp = frontStencilDepthFailOp; FrontFace.StencilPassOp = frontStencilPassOp; FrontFace.StencilFunc = frontStencilFunc; BackFace.StencilFailOp = backStencilFailOp; BackFace.StencilDepthFailOp = backStencilDepthFailOp; BackFace.StencilPassOp = backStencilPassOp; BackFace.StencilFunc = backStencilFunc; } ~CD3D11_DEPTH_STENCIL_DESC() {} operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; } }; |
要求
最低受支持的客户端 | Windows 7 [桌面应用 |UWP 应用] |
最低受支持的服务器 | Windows Server 2008 R2 [桌面应用 |UWP 应用] |
标头 | d3d11.h |