D3DKMT_GETNATIVEFENCELOGDETAIL结构(d3dkmthk.h)
D3DKMT_GETNATIVEFENCELOGDETAIL 已弃用。 有关本机隔离日志缓冲区设计的信息,请参阅 本机 GPU 隔离对象。
语法
typedef struct _D3DKMT_GETNATIVEFENCELOGDETAIL {
D3DKMT_HANDLE hHwQueue;
D3DKMT_GETNATIVEFENCELOGDETAIL_FLAGS Flags;
UINT32 WaitLogNumberOfEntries;
UINT32 SignalLogNumberOfEntries;
D3DGPU_VIRTUAL_ADDRESS WaitLogGpuBaseAddress;
D3DGPU_VIRTUAL_ADDRESS SignalLogGpuBaseAddress;
BYTE Reserved[64];
} D3DKMT_GETNATIVEFENCELOGDETAIL;
成员
hHwQueue
Flags
WaitLogNumberOfEntries
SignalLogNumberOfEntries
WaitLogGpuBaseAddress
SignalLogGpuBaseAddress
Reserved[64]
要求
要求 | 价值 |
---|---|
最低支持的客户端 | Windows 11 版本 24H2 (WDDM 3.2) |
标头 | d3dkmthk.h |