MessageDialog 类
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
表示用于向用户显示消息的对话框。
在桌面应用中,在以显示 UI 的方式使用此类的实例之前,需要将该对象与其所有者的窗口句柄相关联。 有关详细信息和代码示例,请参阅 显示依赖于 CoreWindow 的 WinRT UI 对象。
重要
仅当升级使用 MessageDialog 的通用 Windows 8.x 应用,并且需要尽量减少更改或应用不是 XAML 时,才应使用 MessageDialog。 对于 Windows 10+ 中的新 XAML 应用,建议改用 ContentDialog 控件。
public ref class MessageDialog sealed
/// [Windows.Foundation.Metadata.Activatable(Windows.UI.Popups.IMessageDialogFactory, 65536, Windows.Foundation.UniversalApiContract)]
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
class MessageDialog final
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
/// [Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
/// [Windows.Foundation.Metadata.Activatable(Windows.UI.Popups.IMessageDialogFactory, 65536, "Windows.Foundation.UniversalApiContract")]
class MessageDialog final
[Windows.Foundation.Metadata.Activatable(typeof(Windows.UI.Popups.IMessageDialogFactory), 65536, typeof(Windows.Foundation.UniversalApiContract))]
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
public sealed class MessageDialog
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
[Windows.Foundation.Metadata.MarshalingBehavior(Windows.Foundation.Metadata.MarshalingType.Standard)]
[Windows.Foundation.Metadata.Activatable(typeof(Windows.UI.Popups.IMessageDialogFactory), 65536, "Windows.Foundation.UniversalApiContract")]
public sealed class MessageDialog
function MessageDialog(content, title)
Public NotInheritable Class MessageDialog
- 继承
- 属性
Windows 要求
设备系列 |
Windows 10 (在 10.0.10240.0 中引入)
|
API contract |
Windows.Foundation.UniversalApiContract (在 v1.0 中引入)
|
示例
以下示例演示如何将命令添加到消息对话框并显示它。 有关完整的代码示例,请参阅 消息对话框示例。
using Windows.UI.Popups;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Navigation;
using SDKTemplate;
using System;
private async void CancelCommandButton_Click(object sender, RoutedEventArgs e)
{
// Create the message dialog and set its content
var messageDialog = new MessageDialog("No internet connection has been found.");
// Add commands and set their callbacks; both buttons use the same callback function instead of inline event handlers
messageDialog.Commands.Add(new UICommand(
"Try again",
new UICommandInvokedHandler(this.CommandInvokedHandler)));
messageDialog.Commands.Add(new UICommand(
"Close",
new UICommandInvokedHandler(this.CommandInvokedHandler)));
// Set the command that will be invoked by default
messageDialog.DefaultCommandIndex = 0;
// Set the command to be invoked when escape is pressed
messageDialog.CancelCommandIndex = 1;
// Show the message dialog
await messageDialog.ShowAsync();
}
private void CommandInvokedHandler(IUICommand command)
{
// Display message showing the label of the command that was invoked
rootPage.NotifyUser("The '" + command.Label + "' command has been selected.",
NotifyType.StatusMessage);
}
// MainPage.cpp
#include "pch.h"
#include "MainPage.h"
#include <winrt/Windows.UI.Popups.h>
#include "winrt/Windows.System.h"
#include "winrt/Windows.UI.Xaml.Controls.h"
#include "winrt/Windows.UI.Xaml.Input.h"
#include "winrt/Windows.UI.Xaml.Navigation.h"
#include <sstream>
using namespace winrt;
using namespace Windows::Foundation;
using namespace Windows::UI::Xaml;
...
void MainPage::CancelCommandButton_Click(IInspectable const&, RoutedEventArgs const&)
{
// Create the message dialog and set its content
Windows::UI::Popups::MessageDialog msg{ L"No internet connection has been found." };
// Add commands and set their callbacks.
// Both commands use the same callback function instead of inline event handlers.
Windows::UI::Popups::UICommand continueCommand{
L"Try again",
{ this, &MainPage::CommandInvokedHandler} };
Windows::UI::Popups::UICommand upgradeCommand{
L"Close",
{ this, &MainPage::CommandInvokedHandler } };
// Add the commands to the dialog.
msg.Commands().Append(continueCommand);
msg.Commands().Append(upgradeCommand);
// Set the command that will be invoked by default.
msg.DefaultCommandIndex(0);
// Set the command to be invoked when escape is pressed.
msg.CancelCommandIndex(1);
// Show the message dialog.
msg.ShowAsync();
}
void MainPage::CommandInvokedHandler(Windows::UI::Popups::IUICommand const& command)
{
// Display message.
std::wstringstream stringstream;
stringstream << L"The '" << command.Label().c_str() << L"' command has been selected.";
rootPage.NotifyUser(stringstream.str().c_str(), NotifyType::StatusMessage);
}
#include "pch.h"
#include "CancelCommand.xaml.h"
using namespace MessageDialogSample;
using namespace Windows::UI::Popups;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Controls;
using namespace Windows::UI::Xaml::Navigation;
void MessageDialogSample::CancelCommand::CancelCommandButton_Click(Platform::Object^ sender,
Windows::UI::Xaml::RoutedEventArgs^ e)
{
// Create the message dialog and set its content
MessageDialog^ msg = ref new MessageDialog("No internet connection has been found.");
// Add commands and set their callbacks.
// Both commands use the same callback function instead of inline event handlers.
UICommand^ continueCommand = ref new UICommand(
"Try again",
ref new UICommandInvokedHandler(this, &CancelCommand::CommandInvokedHandler));
UICommand^ upgradeCommand = ref new UICommand(
"Close",
ref new UICommandInvokedHandler(this, &CancelCommand::CommandInvokedHandler));
// Add the commands to the dialog
msg->Commands->Append(continueCommand);
msg->Commands->Append(upgradeCommand);
// Set the command that will be invoked by default
msg->DefaultCommandIndex = 0;
// Set the command to be invoked when escape is pressed
msg->CancelCommandIndex = 1;
// Show the message dialog
msg->ShowAsync();
}
void CancelCommand::CommandInvokedHandler(Windows::UI::Popups::IUICommand^ command)
{
// Display message
rootPage->NotifyUser("The '" + command->Label + "' command has been selected.",
NotifyType::StatusMessage);
}
Imports Windows.UI.Popups
Imports Windows.UI.Xaml
Imports Windows.UI.Xaml.Controls
Imports Windows.UI.Xaml.Navigation
Imports SDKTemplate
Partial Public NotInheritable Class CloseCommand
Inherits SDKTemplate.Common.LayoutAwarePage
' A pointer back to the main page. This is needed if you want to call methods in MainPage such
' as NotifyUser()
Private rootPage As MainPage = MainPage.Current
Public Sub New()
Me.InitializeComponent()
End Sub
Private Async Sub CloseCommandLaunch_Click(sender As Object, e As RoutedEventArgs)
' Create the message dialog and set its content and title
Dim messageDialog = New MessageDialog("No internet connection has been found.")
' Add buttons and set their callbacks
messageDialog.Commands.Add(New UICommand("Try again", Sub(command)
rootPage.NotifyUser("The '" & command.Label & "' button has been selected.", _
NotifyType.StatusMessage)
End Sub))
messageDialog.Commands.Add(New UICommand("Close", Sub(command)
rootPage.NotifyUser("The '" & command.Label & "' button has been selected.", _
NotifyType.StatusMessage)
End Sub))
' Set the command that will be invoked by default
messageDialog.DefaultCommandIndex = 0
' Set the command to be invoked when escape is pressed
messageDialog.CancelCommandIndex = 1
' Show the message dialog
Await messageDialog.ShowAsync
End Sub
End Class
注解
注意
此类不敏捷,这意味着需要考虑其线程模型和封送处理行为。 有关详细信息,请参阅线程和封送处理 (C++/CX) 和使用多线程环境中的Windows 运行时对象 (.NET) 。
对话框具有一个命令栏,可在桌面应用中最多支持三个命令,或在移动应用中支持两个命令。 如果未指定任何命令,则会添加默认命令以关闭对话框。 对话框会调暗它后面的屏幕,并阻止触摸事件传递到应用的画布,直到用户做出响应。
消息对话应谨慎使用,并且仅适用于必须阻止用户流的关键消息或简单问题。 下面是 示例部分中的代码 创建的对话框的示例。
构造函数
MessageDialog(String) |
初始化 MessageDialog 类的新实例以显示可用于询问用户简单问题的无标题消息对话框。 在桌面应用中,在以显示 UI 的方式使用此类的实例之前,需要将该对象与其所有者的窗口句柄相关联。 有关详细信息和代码示例,请参阅 显示依赖于 CoreWindow 的 WinRT UI 对象。 对话框会调暗它后面的屏幕,并阻止触摸事件传递到应用的画布,直到用户做出响应。 消息对话应谨慎使用,并且仅适用于必须阻止用户流的关键消息或简单问题。 |
MessageDialog(String, String) |
初始化 MessageDialog 类的新实例,以显示可用于询问用户简单问题的标题消息对话框。 在桌面应用中,在以显示 UI 的方式使用此类的实例之前,需要将该对象与其所有者的窗口句柄相关联。 有关详细信息和代码示例,请参阅 显示依赖于 CoreWindow 的 WinRT UI 对象。 |
属性
CancelCommandIndex |
获取或设置要用作取消命令的命令的索引。 这是当用户按 ESC 键时触发的命令。 在设置索引之前添加命令。 |
Commands |
获取显示在消息对话框的命令栏中的命令数组。 这些命令使对话可操作。 获取此数组,并向其添加表示命令的 UICommand 对象。 如果对话框当前显示,则命令不会添加到命令栏中。 |
Content |
获取或设置要向用户显示的消息。 |
DefaultCommandIndex |
获取或设置要用作默认值的命令的索引。 这是用户按 Enter 键时默认触发的命令。 在设置索引之前添加命令。 |
Options |
获取或设置 MessageDialog 的选项。 |
Title |
获取或设置要显示在对话框上的标题(如果有)。 |
方法
ShowAsync() |
开始显示对话框的异步操作。 |