SpatialLocator.CreateStationaryFrameOfReferenceAtCurrentLocation 方法
定义
重要
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重载
CreateStationaryFrameOfReferenceAtCurrentLocation() |
创建相对于用户周围环境保持静止的引用框架,其初始原点位于 SpatialLocator 的当前位置。 |
CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3) |
创建相对于用户环境保持静止的参考框架,其初始原点位于 SpatialLocator 当前位置的指定偏移量处。 |
CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion) |
创建相对于用户环境保持静止的引用框架,其初始原点位于 SpatialLocator 当前位置的指定偏移量处,然后在指定旋转处旋转。 |
CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double) |
创建一个相对于用户环境保持静止的参考框架,其初始原点位于与 SpatialLocator 当前位置的指定偏移量,沿指定的相对标题(以弧度为单位)旋转,然后在指定旋转处旋转。 |
CreateStationaryFrameOfReferenceAtCurrentLocation()
创建相对于用户周围环境保持静止的引用框架,其初始原点位于 SpatialLocator 的当前位置。
public:
virtual SpatialStationaryFrameOfReference ^ CreateStationaryFrameOfReferenceAtCurrentLocation() = CreateStationaryFrameOfReferenceAtCurrentLocation;
/// [Windows.Foundation.Metadata.Overload("CreateStationaryFrameOfReferenceAtCurrentLocation")]
SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation();
[Windows.Foundation.Metadata.Overload("CreateStationaryFrameOfReferenceAtCurrentLocation")]
public SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation();
function createStationaryFrameOfReferenceAtCurrentLocation()
Public Function CreateStationaryFrameOfReferenceAtCurrentLocation () As SpatialStationaryFrameOfReference
返回
静止的引用框架。
- 属性
另请参阅
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3)
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion)
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double)
适用于
CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3)
创建相对于用户环境保持静止的参考框架,其初始原点位于 SpatialLocator 当前位置的指定偏移量处。
public:
virtual SpatialStationaryFrameOfReference ^ CreateStationaryFrameOfReferenceAtCurrentLocation(float3 relativePosition) = CreateStationaryFrameOfReferenceAtCurrentLocation;
/// [Windows.Foundation.Metadata.Overload("CreateStationaryFrameOfReferenceAtCurrentLocationWithPosition")]
SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(float3 const& relativePosition);
[Windows.Foundation.Metadata.Overload("CreateStationaryFrameOfReferenceAtCurrentLocationWithPosition")]
public SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition);
function createStationaryFrameOfReferenceAtCurrentLocation(relativePosition)
Public Function CreateStationaryFrameOfReferenceAtCurrentLocation (relativePosition As Vector3) As SpatialStationaryFrameOfReference
参数
返回
静止的引用框架。
- 属性
另请参阅
- CreateStationaryFrameOfReferenceAtCurrentLocation()
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion)
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double)
适用于
CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion)
创建相对于用户环境保持静止的引用框架,其初始原点位于 SpatialLocator 当前位置的指定偏移量处,然后在指定旋转处旋转。
public:
virtual SpatialStationaryFrameOfReference ^ CreateStationaryFrameOfReferenceAtCurrentLocation(float3 relativePosition, quaternion relativeOrientation) = CreateStationaryFrameOfReferenceAtCurrentLocation;
/// [Windows.Foundation.Metadata.Overload("CreateStationaryFrameOfReferenceAtCurrentLocationWithPositionAndOrientation")]
SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(float3 const& relativePosition, quaternion const& relativeOrientation);
[Windows.Foundation.Metadata.Overload("CreateStationaryFrameOfReferenceAtCurrentLocationWithPositionAndOrientation")]
public SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition, Quaternion relativeOrientation);
function createStationaryFrameOfReferenceAtCurrentLocation(relativePosition, relativeOrientation)
Public Function CreateStationaryFrameOfReferenceAtCurrentLocation (relativePosition As Vector3, relativeOrientation As Quaternion) As SpatialStationaryFrameOfReference
参数
- relativeOrientation
-
Quaternion
Quaternion
quaternion
相对于 SpatialLocator 方向的引用框架原点的旋转。
返回
静止的引用框架。
- 属性
另请参阅
- CreateStationaryFrameOfReferenceAtCurrentLocation()
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3)
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double)
适用于
CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion, Double)
创建一个相对于用户环境保持静止的参考框架,其初始原点位于与 SpatialLocator 当前位置的指定偏移量,沿指定的相对标题(以弧度为单位)旋转,然后在指定旋转处旋转。
public:
virtual SpatialStationaryFrameOfReference ^ CreateStationaryFrameOfReferenceAtCurrentLocation(float3 relativePosition, quaternion relativeOrientation, double relativeHeadingInRadians) = CreateStationaryFrameOfReferenceAtCurrentLocation;
/// [Windows.Foundation.Metadata.Overload("CreateStationaryFrameOfReferenceAtCurrentLocationWithPositionAndOrientationAndRelativeHeading")]
SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(float3 const& relativePosition, quaternion const& relativeOrientation, double const& relativeHeadingInRadians);
[Windows.Foundation.Metadata.Overload("CreateStationaryFrameOfReferenceAtCurrentLocationWithPositionAndOrientationAndRelativeHeading")]
public SpatialStationaryFrameOfReference CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3 relativePosition, Quaternion relativeOrientation, double relativeHeadingInRadians);
function createStationaryFrameOfReferenceAtCurrentLocation(relativePosition, relativeOrientation, relativeHeadingInRadians)
Public Function CreateStationaryFrameOfReferenceAtCurrentLocation (relativePosition As Vector3, relativeOrientation As Quaternion, relativeHeadingInRadians As Double) As SpatialStationaryFrameOfReference
参数
- relativeOrientation
-
Quaternion
Quaternion
quaternion
参考框架原点相对于标题方向的旋转。
- relativeHeadingInRadians
-
Double
double
在位置偏移之前,从 SpatialLocator 的当前方向旋转固定标题的量(以弧度为单位)。
返回
静止的引用框架。
- 属性
另请参阅
- CreateStationaryFrameOfReferenceAtCurrentLocation()
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3)
- CreateStationaryFrameOfReferenceAtCurrentLocation(Vector3, Quaternion)