SpatialGraphInteropPreview.CreateCoordinateSystemForNode 方法
定义
重要
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重载
CreateCoordinateSystemForNode(Guid) |
创建一个空间坐标系,用于跟踪对静态空间节点的调整。 |
CreateCoordinateSystemForNode(Guid, Vector3) |
创建一个空间坐标系,用于跟踪静态空间节点的调整,其原点偏移量为指定相对位置。 |
CreateCoordinateSystemForNode(Guid, Vector3, Quaternion) |
创建一个空间坐标系,用于跟踪静态空间节点的调整及其原点偏移量,并按指定的相对位置和方向旋转。 |
CreateCoordinateSystemForNode(Guid)
创建一个空间坐标系,用于跟踪对静态空间节点的调整。
public:
static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNode")]
static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNode")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId);
function createCoordinateSystemForNode(nodeId)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid) As SpatialCoordinateSystem
参数
- nodeId
-
Guid
Platform::Guid
winrt::guid
静态空间节点的 ID。
返回
空间坐标系。
- 属性
适用于
CreateCoordinateSystemForNode(Guid, Vector3)
创建一个空间坐标系,用于跟踪静态空间节点的调整,其原点偏移量为指定相对位置。
public:
static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId, float3 relativePosition);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPosition")]
static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId, float3 const& relativePosition);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPosition")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId, Vector3 relativePosition);
function createCoordinateSystemForNode(nodeId, relativePosition)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid, relativePosition As Vector3) As SpatialCoordinateSystem
参数
- nodeId
-
Guid
Platform::Guid
winrt::guid
静态空间节点的 ID。
返回
空间坐标系。
- 属性
适用于
CreateCoordinateSystemForNode(Guid, Vector3, Quaternion)
创建一个空间坐标系,用于跟踪静态空间节点的调整及其原点偏移量,并按指定的相对位置和方向旋转。
public:
static SpatialCoordinateSystem ^ CreateCoordinateSystemForNode(Platform::Guid nodeId, float3 relativePosition, quaternion relativeOrientation);
/// [Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPositionAndOrientation")]
static SpatialCoordinateSystem CreateCoordinateSystemForNode(winrt::guid const& nodeId, float3 const& relativePosition, quaternion const& relativeOrientation);
[Windows.Foundation.Metadata.Overload("CreateCoordinateSystemForNodeWithPositionAndOrientation")]
public static SpatialCoordinateSystem CreateCoordinateSystemForNode(Guid nodeId, Vector3 relativePosition, Quaternion relativeOrientation);
function createCoordinateSystemForNode(nodeId, relativePosition, relativeOrientation)
Public Shared Function CreateCoordinateSystemForNode (nodeId As Guid, relativePosition As Vector3, relativeOrientation As Quaternion) As SpatialCoordinateSystem
参数
- nodeId
-
Guid
Platform::Guid
winrt::guid
静态空间节点的 ID。
- relativeOrientation
-
Quaternion
Quaternion
quaternion
从空间节点原点到坐标系原点的刚性旋转,在节点原点的坐标系中表示。
返回
空间坐标系。
- 属性