ProximityDevice.PublishMessage 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
PublishMessage(String, String) |
将消息发布到指定消息类型的订阅者。 |
PublishMessage(String, String, MessageTransmittedHandler) |
将消息发布到指定消息类型的订阅者。 传输消息后,将调用指定的处理程序。 |
PublishMessage(String, String)
将消息发布到指定消息类型的订阅者。
public:
virtual long long PublishMessage(Platform::String ^ messageType, Platform::String ^ message) = PublishMessage;
/// [Windows.Foundation.Metadata.Overload("PublishMessage")]
long PublishMessage(winrt::hstring const& messageType, winrt::hstring const& message);
[Windows.Foundation.Metadata.Overload("PublishMessage")]
public long PublishMessage(string messageType, string message);
function publishMessage(messageType, message)
Public Function PublishMessage (messageType As String, message As String) As Long
参数
- messageType
-
String
Platform::String
winrt::hstring
要传递给订阅者的消息类型。
- message
-
String
Platform::String
winrt::hstring
要传递给订阅者的消息。
返回
已发布消息的唯一发布 ID。 将此值传递给 StopPublishingMessage 方法以停止发布消息。
- 属性
Windows 要求
应用功能 |
ID_CAP_PROXIMITY [Windows Phone]
proximity
ID_CAP_PROXIMITY [Windows Phone]
|
示例
Windows.Networking.Proximity.ProximityDevice proximityDevice;
long publishedMessageId = -1;
long subscribedMessageId = -1;
private void initializeProximityDevice()
{
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();
if (proximityDevice != null)
{
PublishMessageButton.Click += PublishMessage;
SubscribeForMessageButton.Click += SubscribeForMessage;
StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
StopPublishingMessageButton.Click += StopPublishingMessage;
}
else
{
WriteMessageText("Failed to initialized proximity device.\n");
}
}
private void PublishMessage(object sender, RoutedEventArgs e)
{
// Stop publishing the current message.
if (publishedMessageId != -1)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
}
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text);
}
private void SubscribeForMessage(object sender, RoutedEventArgs e)
{
// Only subscribe for the message one time.
if (subscribedMessageId == -1)
{
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
}
}
private void messageReceived(
Windows.Networking.Proximity.ProximityDevice device,
Windows.Networking.Proximity.ProximityMessage message)
{
MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
}
private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopSubscribingForMessage(subscribedMessageId);
subscribedMessageId = -1;
}
private void StopPublishingMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
publishedMessageId = -1;
}
// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
if (overwrite)
MessageBlock.Text = message;
else
MessageBlock.Text += message;
});
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1
Private Sub initializeProximityDevice()
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()
If proximityDevice IsNot Nothing Then
AddHandler PublishMessageButton.Click, AddressOf PublishMessage
AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
Else
WriteMessageText("Failed to initialized proximity device." & vbTab)
End If
End Sub
Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
' Stop publishing the current message.
If publishedMessageId <> -1 Then
proximityDevice.StopPublishingMessage(publishedMessageId)
End If
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text)
End Sub
Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
' Only subscribe for the message one time.
If subscribedMessageId = -1 Then
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
End If
End Sub
Private Sub messageReceived(
device As Windows.Networking.Proximity.ProximityDevice,
message As Windows.Networking.Proximity.ProximityMessage)
MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub
Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopSubscribingForMessage(subscribedMessageId)
subscribedMessageId = -1
End Sub
Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopPublishingMessage(publishedMessageId)
publishedMessageId = -1
End Sub
' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
If overwrite Then
MessageBlock.Text = message
Else
MessageBlock.Text &= message
End If
End Sub)
End Sub
注解
可以使用 SubscribeForMessage 方法订阅已发布的消息。
消息将继续发布,直到调用 StopPublishingMessage 方法或释放 ProximityDevice 对象为止。
消息将传递到订阅消息类型 (的所有应用程序,如 messageType 参数) 所示。 消息类型值是区分大小写的字符串,由两部分组成: 协议 和子类型。 协议先是,后跟一个点 (.) ,然后是子类型。 对于 PublishMessage 方法, 协议 必须始终为“Windows”。 子类型是字母数字字符和以下附加字符的字符串: . ( ) + , - : = @ ; $ _ ! * '。 子类型长度不能超过 250 个字符。
若要使用其他消息类型(如“WindowsMime.”或“NDEF:WriteTag”)发布消息,必须使用 PublishBinaryMessage 方法。
可以使用 PublishUriMessage 方法将统一资源标识符 (URI) 发布到近似计算机。
消息在传输之前会转换为 UTF-8 字符。
对于 UWP 应用,仅当调用应用位于前台时,发布和订阅才处于活动状态。
重要
邻近感应 API 不提供身份验证、加密或消息完整性。 不要使用邻近感应来交换用户敏感信息,如密码、财务数据、短信、电子邮件、照片或政府 ID 号。
另请参阅
- PublishMessage(String, String, MessageTransmittedHandler)
- PublishBinaryMessage(String, IBuffer)
- PublishUriMessage(Uri)
- StopPublishingMessage(Int64)
- 邻近感应和点击 (C#/VB/C++)
- 邻近感应示例
适用于
PublishMessage(String, String, MessageTransmittedHandler)
将消息发布到指定消息类型的订阅者。 传输消息后,将调用指定的处理程序。
public:
virtual long long PublishMessage(Platform::String ^ messageType, Platform::String ^ message, MessageTransmittedHandler ^ messageTransmittedHandler) = PublishMessage;
/// [Windows.Foundation.Metadata.Overload("PublishMessageWithCallback")]
long PublishMessage(winrt::hstring const& messageType, winrt::hstring const& message, MessageTransmittedHandler const& messageTransmittedHandler);
[Windows.Foundation.Metadata.Overload("PublishMessageWithCallback")]
public long PublishMessage(string messageType, string message, MessageTransmittedHandler messageTransmittedHandler);
function publishMessage(messageType, message, messageTransmittedHandler)
Public Function PublishMessage (messageType As String, message As String, messageTransmittedHandler As MessageTransmittedHandler) As Long
参数
- messageType
-
String
Platform::String
winrt::hstring
要传递给订阅者的消息类型。
- message
-
String
Platform::String
winrt::hstring
要传递给订阅者的消息。
- messageTransmittedHandler
- MessageTransmittedHandler
传输消息时要调用的处理程序。
返回
已发布消息的唯一发布 ID。
- 属性
Windows 要求
应用功能 |
ID_CAP_PROXIMITY [Windows Phone]
proximity
ID_CAP_PROXIMITY [Windows Phone]
|
示例
Windows.Networking.Proximity.ProximityDevice proximityDevice;
long publishedMessageId = -1;
long subscribedMessageId = -1;
private void initializeProximityDevice()
{
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();
if (proximityDevice != null)
{
PublishMessageButton.Click += PublishMessage;
SubscribeForMessageButton.Click += SubscribeForMessage;
StopSubscribingForMessageButton.Click += StopSubscribingForMessage;
StopPublishingMessageButton.Click += StopPublishingMessage;
}
else
{
WriteMessageText("Failed to initialized proximity device.\n");
}
}
private void PublishMessage(object sender, RoutedEventArgs e)
{
// Stop publishing the current message.
if (publishedMessageId != -1)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
}
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
MessagePublished);
}
private void MessagePublished(
Windows.Networking.Proximity.ProximityDevice sender,
long messageId)
{
// The message has been successfully published.
}
private void SubscribeForMessage(object sender, RoutedEventArgs e)
{
// Only subscribe for the message one time.
if (subscribedMessageId == -1)
{
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", messageReceived);
}
}
private void messageReceived(
Windows.Networking.Proximity.ProximityDevice device,
Windows.Networking.Proximity.ProximityMessage message)
{
MessageBlock.Text += "Message received: " + message.DataAsString + "\n";
}
private void StopSubscribingForMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopSubscribingForMessage(subscribedMessageId);
subscribedMessageId = -1;
}
private void StopPublishingMessage(object sender, RoutedEventArgs e)
{
proximityDevice.StopPublishingMessage(publishedMessageId);
publishedMessageId = -1;
}
// Write a message to MessageBlock on the UI thread.
private Windows.UI.Core.CoreDispatcher messageDispatcher = Window.Current.CoreWindow.Dispatcher;
async private void WriteMessageText(string message, bool overwrite = false)
{
await messageDispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
() =>
{
if (overwrite)
MessageBlock.Text = message;
else
MessageBlock.Text += message;
});
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice
Private publishedMessageId As Long = -1
Private subscribedMessageId As Long = -1
Private Sub initializeProximityDevice()
proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()
If proximityDevice IsNot Nothing Then
AddHandler PublishMessageButton.Click, AddressOf PublishMessage
AddHandler SubscribeForMessageButton.Click, AddressOf SubscribeForMessage
AddHandler StopSubscribingForMessageButton.Click, AddressOf StopSubscribingForMessage
AddHandler StopPublishingMessageButton.Click, AddressOf StopPublishingMessage
Else
WriteMessageText("Failed to initialized proximity device." & vbTab)
End If
End Sub
Private Sub PublishMessage(sender As Object, e As RoutedEventArgs)
' Stop publishing the current message.
If publishedMessageId <> -1 Then
proximityDevice.StopPublishingMessage(publishedMessageId)
End If
publishedMessageId =
proximityDevice.PublishMessage("Windows.SampleMessage", MessageTextBlock.Text,
AddressOf MessagePublished)
End Sub
Private Sub MessagePublished(
sender As Windows.Networking.Proximity.ProximityDevice,
messageId As Long)
' The message has been successfully published.
End Sub
Private Sub SubscribeForMessage(sender As Object, e As RoutedEventArgs)
' Only subscribe for the message one time.
If subscribedMessageId = -1 Then
subscribedMessageId =
proximityDevice.SubscribeForMessage("Windows.SampleMessage", AddressOf messageReceived)
End If
End Sub
Private Sub messageReceived(
device As Windows.Networking.Proximity.ProximityDevice,
message As Windows.Networking.Proximity.ProximityMessage)
MessageBlock.Text &= "Message received: " & message.DataAsString & vbTab
End Sub
Private Sub StopSubscribingForMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopSubscribingForMessage(subscribedMessageId)
subscribedMessageId = -1
End Sub
Private Sub StopPublishingMessage(sender As Object, e As RoutedEventArgs)
proximityDevice.StopPublishingMessage(publishedMessageId)
publishedMessageId = -1
End Sub
' Write a message to MessageBlock on the UI thread.
Private Async Sub WriteMessageText(message As String, Optional overwrite As Boolean = False)
Await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal,
Sub()
If overwrite Then
MessageBlock.Text = message
Else
MessageBlock.Text &= message
End If
End Sub)
End Sub
注解
可以使用 SubscribeForMessage 方法订阅已发布的消息。
消息将继续发布,直到调用 StopPublishingMessage 方法或释放 ProximityDevice 对象为止。
消息将传递到订阅消息类型 (的所有应用程序,如 messageType 参数) 所示。 消息类型值是区分大小写的字符串,由两部分组成: 协议 和子类型。 协议先是,后跟一个点 (.) ,然后是子类型。 对于 PublishMessage 方法, 协议 必须始终为“Windows”。 子类型是字母数字字符和以下附加字符的字符串: . ( ) + , - : = @ ; $ _ ! * '。 子类型长度不能超过 250 个字符。
若要使用其他消息类型(如“WindowsMime.”或“NDEF:WriteTag”)发布消息,必须使用 PublishBinaryMessage 方法。
可以使用 PublishUriMessage 方法将统一资源标识符 (URI) 发布到近似计算机。
消息在传输之前会转换为 UTF-8 字符。
对于 UWP 应用,仅当调用应用位于前台时,发布和订阅才处于活动状态。
重要
邻近感应 API 不提供身份验证、加密或消息完整性。 不要使用邻近感应来交换用户敏感信息,如密码、财务数据、短信、电子邮件、照片或政府 ID 号。
另请参阅
- PublishMessage(String, String)
- PublishBinaryMessage(String, IBuffer)
- PublishUriMessage(Uri)
- StopPublishingMessage(Int64)
- 邻近感应和点击 (C#/VB/C++)
- 邻近感应示例