GraphicsDevice.Vertices Property
Gets the vertex stream collection.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public VertexStreamCollection Vertices { get; }
Property Value
The vertex stream collection.
Example
The vertex stream of the graphics device must be set before any call to DrawPrimitives. The following example associates a user created vertex buffer of type VertexPositionNormalTexture with vertex stream 0 (zero) of the graphics device.
graphics.GraphicsDevice.Vertices[0].SetSource(
vertexBuffer, 0,
VertexPositionNormalTexture.SizeInBytes );
See Also
Tasks
How to: Draw Points, Lines, and Other 3D Primitives
Reference
GraphicsDevice Class
GraphicsDevice Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista