GraphicsDevice.SetVertexShaderConstant Method (Int32, Vector4)
Sets the specified vertex shader constant float register to a Vector4 value.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public void SetVertexShaderConstant (
int startRegister,
Vector4 constantData
)
Parameters
- startRegister
Zero-based index of the vertex shader constant float register at which to begin setting values. - constantData
The constant data.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | constantData is null. |
ArgumentOutOfRangeException | constantData is outside the allowable range of values as defined by the invoked method. |
InvalidOperationException | The method call is invalid. For example, a method's parameter may have an invalid value. |
See Also
Reference
GraphicsDevice Class
GraphicsDevice Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista