EffectProcessor.Process Method
Note
This method is available only when developing for Windows.
Processes the string representation of the specified effect into a platform-specific binary format using the specified context.
Syntax
'Declaration
Public Overrides Function Process ( _
input As EffectContent, _
context As ContentProcessorContext _
) As CompiledEffectContent
public override CompiledEffectContent Process (
EffectContent input,
ContentProcessorContext context
)
public:
CompiledEffectContent Process(
EffectContent input,
ContentProcessorContext context
) override
Parameters
- input
Type: EffectContent
The effect string to be processed. - context
Type: ContentProcessorContext
Context for the specified processor.
Return Value
Type: CompiledEffectContent
A platform-specific compiled binary effect.
Remarks
If you get an error during processing, compilation stops immediately. The effect processor displays an error message. Once you fix the current error, it is possible you may get more errors on subsequent compilation attempts.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
EffectProcessor Class
EffectProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP