Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Provides base classes that represent processors used by the XNA Framework Content Pipeline when processing specific game asset types.
Classes
Name | Description | |
---|---|---|
EffectProcessor | Processes a string representation to a platform-specific compiled effect. | |
FontDescriptionProcessor | Provides methods to convert a font description class containing the name and size of a font into SpriteFontContent. | |
FontTextureProcessor | Provides methods to convert a specially marked 2D bitmap into SpriteFontContent. | |
MaterialProcessor | Builds the effects and textures of a MaterialContent object. | |
ModelBoneContent | Stores design-time data for a ModelBone asset. | |
ModelBoneContentCollection | A collection of ModelBoneContent objects. | |
ModelContent | Stores design-time data for a Model asset. | |
ModelMeshContent | Stores design-time data for a ModelMesh asset. | |
ModelMeshContentCollection | A collection of ModelMeshContent objects. | |
ModelMeshPartContent | Stores design-time data for a ModelMeshPart asset. | |
ModelMeshPartContentCollection | Collection of ModelMeshPartContent objects. | |
ModelProcessor | Processes a game asset mesh to a model content that is optimal for runtime. | |
ModelTextureProcessor | Processes textures for 3D models. | |
PassThroughProcessor | Provides an implementation of a no-operation processor that returns an unmodified copy of the input data. | |
SpriteFontContent | Provides methods and properties for managing a design-time SpriteFont Class holding packed font data. | |
SpriteTextureProcessor | Processes textures for use as 2D sprites or user interface components. | |
TextureProcessor | Provides methods for processing textures. | |
VertexBufferContent | Provides methods and properties for managing a design-time vertex buffer that holds packed vertex data. |