MaterialProcessor.Process Method
Note
This method is available only when developing for Windows.
Builds the texture and effect content for the material.
Syntax
'Declaration
Public Overrides Function Process ( _
input As MaterialContent, _
context As ContentProcessorContext _
) As MaterialContent
public override MaterialContent Process (
MaterialContent input,
ContentProcessorContext context
)
public:
MaterialContent Process(
MaterialContent input,
ContentProcessorContext context
) override
Parameters
- input
Type: MaterialContent
The material content to build. - context
Type: ContentProcessorContext
Context for the specified processor.
Return Value
Type: MaterialContent
The built material.
Remarks
If the MaterialContent is of type EffectMaterialContent, a build is requested for Effect, and validation will be performed on the OpaqueData to ensure that all parameters are valid input to SetValue or SetValueTranspose. If the MaterialContent is a BasicMaterialContent, no validation will be performed on OpaqueData. Process requests builds for all textures in Textures, unless the MaterialContent is of type BasicMaterialContent, in which case a build will only be requested for DiffuseColor. The textures in Textures will be ignored.
Requirements
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
See Also
Reference
MaterialProcessor Class
MaterialProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows 7, Windows Vista, Windows XP