TextureProcessor.Process Method
Processes a texture.
Namespace: Microsoft.Xna.Framework.Content.Pipeline.Processors
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)
Syntax
public virtual TextureContent Process (
TextureContent input,
ContentProcessorContext context
)
Parameters
- input
The texture content to process. - context
Context for the specified processor.
Return Value
The converted texture content.
Remarks
Process generates mipmaps if they are not already present, but leaves the texture in the same format as the input data. This is suitable for use with DDS files that have already been converted to an appropriate format.
See Also
Reference
TextureProcessor Class
TextureProcessor Members
Microsoft.Xna.Framework.Content.Pipeline.Processors Namespace
Platforms
Windows XP SP2, Windows Vista