GraphicsDevice.DrawUserPrimitives Generic Method (PrimitiveType, T , Int32, Int32)
Draws primitives.
Syntax
'Declaration
Public Sub DrawUserPrimitives(Of T As ) ( _
primitiveType As PrimitiveType, _
vertexData As T(), _
vertexOffset As Integer, _
primitiveCount As Integer _
)
public void DrawUserPrimitives<T> (
PrimitiveType primitiveType,
T[] vertexData,
int vertexOffset,
int primitiveCount
) where T :
public:
generic<typename T> where T :
void DrawUserPrimitives(
PrimitiveType primitiveType,
T vertexData[],
int vertexOffset,
int primitiveCount
)
Type Parameters
- T
Per-vertex data type.
Parameters
- primitiveType
Type: PrimitiveType
Describes the type of primitive to render. - vertexData
Type: T
The vertex data. - vertexOffset
Type: Int32
Offset (in vertices) from the beginning of the buffer to start reading data. - primitiveCount
Type: Int32
Number of primitives to render.
Exceptions
Exception type | Condition |
---|---|
ArgumentException | vertexOffset + numVertices is outside of the range of vertexData. |
ArgumentNullException | vertexData is null. |
ArgumentOutOfRangeException | One of the following conditions is true:
|
InvalidOperationException | One of the following conditions is true:
|
Remarks
This method is intended for use when drawing dynamic geometry specified by the user. It supports only a single vertex stream. The effect of this call is to use the provided vertex data pointer and stride for vertex stream 0. It is invalid to have the declaration of the current vertex shader refer to vertex streams other than stream 0.
The vertex data passed to DrawUserPrimitives does not need to persist after the call. Access to the data is completed before returning from the call.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
GraphicsDevice Class
GraphicsDevice Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone