GraphicsDevice.DrawPrimitives Method
Renders a sequence of non-indexed geometric primitives of the specified type from the current set of data input streams.
Syntax
'Declaration
Public Sub DrawPrimitives ( _
primitiveType As PrimitiveType, _
startVertex As Integer, _
primitiveCount As Integer _
)
public void DrawPrimitives (
PrimitiveType primitiveType,
int startVertex,
int primitiveCount
)
public:
void DrawPrimitives(
PrimitiveType primitiveType,
int startVertex,
int primitiveCount
)
Parameters
- primitiveType
Type: PrimitiveType
Describes the type of primitive to render. - startVertex
Type: Int32
Index of the first vertex to load. Beginning at startVertex, the correct number of vertices is read out of the vertex buffer. - primitiveCount
Type: Int32
Number of primitives to render. The primitiveCount is the number of primitives as determined by the primitive type. If it is a line list, each primitive has two vertices. If it is a triangle list, each primitive has three vertices.
Exceptions
Exception type | Condition |
---|---|
ArgumentOutOfRangeException | primitiveCount is less than or equal to zero. When drawing, at least one primitive must be drawn. |
InvalidOperationException | One of the following conditions is true:
|
Remarks
DrawPrimitives should not be called with a single triangle at a time.
Requirements
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework.Graphics (in microsoft.xna.framework.graphics.dll)
See Also
Reference
GraphicsDevice Class
GraphicsDevice Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Windows Phone