VertexBuffer Constructor (GraphicsDevice, Int32, ResourceUsage, ResourceManagementMode)
Initializes a new instance of the VertexBuffer class, specifying the size in bytes and the resource management mode to use for this vertex buffer resource.
Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)
Syntax
public VertexBuffer (
GraphicsDevice graphicsDevice,
int sizeInBytes,
ResourceUsage usage,
ResourceManagementMode resourceManagementMode
)
Parameters
- graphicsDevice
The graphics device to associate with this vertex buffer. - sizeInBytes
The number of bytes to allocate for this vertex buffer resource. - usage
A set of options identifying the behaviors of this vertex buffer resource. It is good practice to match the usage parameter with the createOptions parameter in the GraphicsDevice constructor. - resourceManagementMode
The resource management mode to use for this vertex buffer resource.
Exceptions
Exception type | Condition |
---|---|
ArgumentNullException | graphicsDevice is null. |
ArgumentOutOfRangeException | sizeInBytes is less than or equal to zero. sizeInBytes must be greater than zero. |
InvalidOperationException | Unable to create this VertexBuffer resource on the graphics device. |
See Also
Reference
VertexBuffer Class
VertexBuffer Members
Microsoft.Xna.Framework.Graphics Namespace
Platforms
Xbox 360, Windows XP SP2, Windows Vista