VertexBuffer Class

Represents a list of 3D vertices to be streamed to the graphics device.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public class VertexBuffer : GraphicsResource

Example

The vertex stream of the graphics device must be set before any call to DrawPrimitives. The following example associates a user created vertex buffer of type VertexPositionNormalTexture with vertex stream 0 (zero) of the graphics device.

graphics.GraphicsDevice.Vertices[0].SetSource(
    vertexBuffer, 0,
    VertexPositionNormalTexture.SizeInBytes );

See Also

Tasks

How to: Draw Points, Lines, and Other 3D Primitives

Reference

VertexBuffer Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista