D3DM_DestroyContext (Windows CE 5.0)
This function is called by the Direct3D Mobile middleware to tell the driver to destroy a rendering context.
typedef DWORD (*D3DM_DESTROYCONTEXT_PTR)(D3DM_DESTROYCONTEXT_DATA *);
Parameters
- D3DM_DESTROYCONTEXT_DATA
[in] A pointer to a D3DM_DESTROYCONTEXT_DATA structure that identifies the rendering context to be destroyed.
Return Values
Implement this function so that it returns D3DM_DRIVER_HANDLED when it succeeds and D3DM_DRIVER_NOTHANDLED when it fails.
Requirements
OS Versions: Windows CE 5.0
Header: D3dmddk.h.
Link Library: Developer implemented.
See Also
Direct3D Mobile Driver Functions | D3DM_CreateContext | D3DM_DESTROYCONTEXT_DATA | Rendering Contexts in Direct3D Mobile
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