texture::texture 构造函数
初始化新实例的纹理类。
texture(
const Concurrency::extent<_Rank>& _Ext
) ;
texture(
int _E0
) ;
texture(
int _E0,
int _E1
) ;
texture(
int _E0,
int _E1,
int _E2
) ;
texture(
const Concurrency::extent<_Rank>& _Ext,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
int _E1,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
int _E1,
int _E2,
const Concurrency::accelerator_view& _Av
) ;
template<
typename _Input_iterator
>
texture(
const Concurrency::extent<_Rank>& _Ext,
_Input_iterator_Src_first,
_Input_iterator_Src_last
) ;
template<
typename _Input_iterator
>
texture(
int _E0,
_Input_iterator_Src_first,
_Input_iterator_Src_last
) ;
template<
typename _Input_iterator
>
texture(
int _E0,
int _E1,
_Input_iterator_Src_first,
_Input_iterator_Src_last
) ;
template<
typename _Input_iterator
>
texture(
int _E0,
int _E1,
int _E2,
_Input_iterator_Src_first,
_Input_iterator_Src_last
) ;
template<
typename _Input_iterator
>
texture(
const Concurrency::extent<_Rank>& _Ext,
_Input_iterator_Src_first,
_Input_iterator_Src_last,
const Concurrency::accelerator_view& _Av
) ;
template<
typename _Input_iterator
>
texture(
int _E0,
_Input_iterator_Src_first,
_Input_iterator_Src_last,
const Concurrency::accelerator_view& _Av
) ;
template<
typename _Input_iterator
>
texture(
int _E0,
int _E1,
_Input_iterator_Src_first,
_Input_iterator_Src_last,
const Concurrency::accelerator_view& _Av
) ;
template<
typename _Input_iterator
>
texture(
int _E0,
int _E1,
int _E2,
_Input_iterator_Src_first,
_Input_iterator_Src_last,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
unsigned int _Bits_per_scalar_element
) ;
texture(
int _E0,
int _E1,
unsigned int _Bits_per_scalar_element
) ;
texture(
int _E0,
int _E1,
int _E2,
unsigned int _Bits_per_scalar_element
) ;
texture(
const Concurrency::extent<_Rank>& _Ext,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
int _E1,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
int _E1,
int _E2,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
) ;
texture(
const Concurrency::extent<_Rank>& _Ext,
_In_ void * _Source,
unsigned int _Src_byte_size,
unsigned int _Bits_per_scalar_element
) ;
texture(
int _E0,
_In_ void * _Source,
unsigned int _Src_byte_size,
unsigned int _Bits_per_scalar_element
) ;
texture(
int _E0,
int _E1,
_In_ void * _Source,
unsigned int _Src_byte_size,
unsigned int _Bits_per_scalar_element
) ;
texture(
int _E0,
int _E1,
int _E2,
_In_ void * _Source,
unsigned int _Src_byte_size,
unsigned int _Bits_per_scalar_element
) ;
texture(
const Concurrency::extent<_Rank>& _Ext,
_In_ void * _Source,
unsigned int _Src_byte_size,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
_In_ void * _Source,
unsigned int _Src_byte_size,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
int _E1,
_In_ void * _Source,
unsigned int _Src_byte_size,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
) ;
texture(
int _E0,
int _E1,
int _E2,
_In_ void * _Source,
unsigned int _Src_byte_size,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
) ;
texture(
const texture & _Src,
const Concurrency::accelerator_view & _Acc_view
);
texture(
texture && _Other
);
texture(
const Concurrency::extent<_Rank>& _Ext,
unsigned int _Bits_per_scalar_element,
const Concurrency::accelerator_view& _Av
);
texture(
const texture & _Src
);
参数
_Acc_view
Accelerator_view 对象,它指定纹理的位置。_Av
Accelerator_view 对象,它指定纹理的位置。_Bits_per_scalar_element
每个基础标量类型的纹理中的每个通道的比特数。 有效值为 8、 16 或 32。 不支持某些标量类型的所有值。_Ext
在每个维度中纹理的程度。_E0
纹理的最重要的组件。_E1
纹理的下一步-到-最高有效的组件。_E2
纹理的程度的最不重要的组件。_Input_iterator
输入的 interator 的类型。_Rank
扩展盘区的秩。_Source
若要复制的对象。_Src
若要复制的对象。_Src_byte_size
在源缓冲区的字节数。_Src_first
到源容器开始迭代器。_Src_last
结束迭代器中的源容器。_Other
其他数据源。_Rank
部分中的排位。
要求
标题: amp_graphics.h
命名空间: Concurrency::graphics