XUserResolveIssueWithUiResult
检索调用 XUserResolveIssueWithUiAsync 的结果。
语法
HRESULT XUserResolveIssueWithUiResult(
XAsyncBlock* async
)
参数
async _Inout_
类型:XAsyncBlock*
我们传递给 XUserResolveIssueWithUiAsync 的 AsyncBlock。
返回值
类型:HRESULT
如果成功,则返回 S_OK;否则返回错误代码。 有关错误代码的列表,请参阅错误代码。
返回代码 | 说明 |
---|---|
S_OK | 操作成功 |
E_ABORT | 用户取消了操作 |
备注
如果 XUsers API 返回 E_GAMEUSER_RESOLVE_USER_ISSUE_REQUIRED 错误,则用户必须与系统用户界面 (UI) 交互来解决问题。 调用 XUserResolveIssueWithUiAsync 以显示相应的系统 UI。
要显示用于使用 Unicode URL 解决令牌问题的系统用户界面,请调用 XUserResolveIssueWithUiUtf16Async。
要检索 XUserResolveIssueWithUiUtf16Async 调用的结果,请调用 XUserResolveIssueWithUiUtf16Result。
下面的示例演示如何显示系统 UI 以使用 URL 解决令牌问题。
HRESULT ResolveUserIssueComplete(XAsyncBlock* ab)
{
if (SUCCEEDED_LOG(XUserResolveIssueWithUiResult(ab)))
{
appLog.AddLog("Successfully Resolved User Issue\n");
}
return S_OK;
}
HRESULT ResolveUserIssueUtf16Complete(XAsyncBlock* ab)
{
if (SUCCEEDED_LOG(XUserResolveIssueWithUiUtf16Result(ab)))
{
appLog.AddLog("Successfully Resolved User Issue\n");
}
return S_OK;
}
HRESULT ResolveUserIssueWithUiAsync(
XTaskQueueHandle queue,
const char* narrowUrl = nullptr,
const wchar_t* wideUrl = nullptr,
bool useUtf16 = false)
{
auto resolveAsyncBlock = std::make_unique<XAsyncBlock>();
ZeroMemory(resolveAsyncBlock.get(), sizeof(*resolveAsyncBlock));
resolveAsyncBlock->queue = queue;
resolveAsyncBlock->context = this;
if (useUtf16)
{
resolveAsyncBlock->callback = [](XAsyncBlock* ab)
{
auto asyncBlock = std::unique_ptr<XAsyncBlock>(ab);
LOG_IF_FAILED(static_cast<User*>(ab->context)->ResolveUserIssueUtf16Complete(ab));
};
if (SUCCEEDED_LOG(XUserResolveIssueWithUiUtf16Async(
_handle.get(),
wideUrl,
resolveAsyncBlock.get())))
{
// The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
// If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
resolveAsyncBlock.release();
}
}
else
{
resolveAsyncBlock->callback = [](XAsyncBlock* ab)
{
auto asyncBlock = std::unique_ptr<XAsyncBlock>(ab);
LOG_IF_FAILED(static_cast<User*>(ab->context)->ResolveUserIssueComplete(ab));
};
if (SUCCEEDED_LOG(XUserResolveIssueWithUiAsync(
_handle.get(),
narrowUrl,
resolveAsyncBlock.get())))
{
// The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
// If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
resolveAsyncBlock.release();
}
}
return S_OK;
}
要求
头文件:XUser.h
库:xgameruntime.lib
支持平台:Windows、Xbox One 系列主机和 Xbox Series 主机