XUserResolveIssueWithUiUtf16Async
显示用于使用特定 Unicode URL 解决令牌问题的系统用户界面。
语法
HRESULT XUserResolveIssueWithUiUtf16Async(
XUserHandle user,
const wchar_t* url,
XAsyncBlock* async
)
参数
user _In_
类型:XUserHandle
具有令牌问题的用户的句柄。
url _In_opt_z_
类型:wchar_t*
对于 Xbox Live 问题,如果同意,则传递 nullptr。 否则,设置为创建问题的 Web 请求的 Unicode URL。
async _Inout_
类型:XAsyncBlock*
用于轮询调用的状态和检索调用结果的 XAsyncBlock。
返回值
类型:HRESULT
如果成功,则返回 S_OK;否则返回错误代码。 有关错误代码的列表,请参阅错误代码。
备注
如果 XUsers API 返回 E_GAMEUSER_RESOLVE_USER_ISSUE_REQUIRED 错误,则用户必须与系统用户界面 (UI) 交互来解决问题。 调用 XUserResolveIssueWithUiUtf16Async 以显示相应的系统 UI。 要检索 XUserResolveIssueWithUiUtf16Async 调用的结果,请调用 XUserResolveIssueWithUiUtf16Result。
要显示用于使用非 Unicode URL 解决令牌问题的系统用户界面,请调用 XUserResolveIssueWithUiAsync。
下面的示例演示如何显示系统 UI 以使用 URL 解决令牌问题。
HRESULT ResolveUserIssueComplete(XAsyncBlock* ab)
{
if (SUCCEEDED_LOG(XUserResolveIssueWithUiResult(ab)))
{
appLog.AddLog("Successfully Resolved User Issue\n");
}
return S_OK;
}
HRESULT ResolveUserIssueUtf16Complete(XAsyncBlock* ab)
{
if (SUCCEEDED_LOG(XUserResolveIssueWithUiUtf16Result(ab)))
{
appLog.AddLog("Successfully Resolved User Issue\n");
}
return S_OK;
}
HRESULT ResolveUserIssueWithUiAsync(
XTaskQueueHandle queue,
const char* narrowUrl = nullptr,
const wchar_t* wideUrl = nullptr,
bool useUtf16 = false)
{
auto resolveAsyncBlock = std::make_unique<XAsyncBlock>();
ZeroMemory(resolveAsyncBlock.get(), sizeof(*resolveAsyncBlock));
resolveAsyncBlock->queue = queue;
resolveAsyncBlock->context = this;
if (useUtf16)
{
resolveAsyncBlock->callback = [](XAsyncBlock* ab)
{
auto asyncBlock = std::unique_ptr<XAsyncBlock>(ab);
LOG_IF_FAILED(static_cast<User*>(ab->context)->ResolveUserIssueUtf16Complete(ab));
};
if (SUCCEEDED_LOG(XUserResolveIssueWithUiUtf16Async(
_handle.get(),
wideUrl,
resolveAsyncBlock.get())))
{
// The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
// If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
resolveAsyncBlock.release();
}
}
else
{
resolveAsyncBlock->callback = [](XAsyncBlock* ab)
{
auto asyncBlock = std::unique_ptr<XAsyncBlock>(ab);
LOG_IF_FAILED(static_cast<User*>(ab->context)->ResolveUserIssueComplete(ab));
};
if (SUCCEEDED_LOG(XUserResolveIssueWithUiAsync(
_handle.get(),
narrowUrl,
resolveAsyncBlock.get())))
{
// The call succeeded, so release the std::unique_ptr ownership of XAsyncBlock* since the callback will take over ownership.
// If the call fails, the std::unique_ptr will keep ownership and delete the XAsyncBlock*
resolveAsyncBlock.release();
}
}
return S_OK;
}
要求
头文件:XUser.h
库:xgameruntime.lib
支持平台:Windows、Xbox One 系列主机和 Xbox Series 主机