如何:将绘图应用于三维模型

示例显示如何使用 DrawingBrush 作为 Material 应用于 3D 模型。

以下代码将 DrawingGroup 定义为 DrawingBrush的内容。 DrawingBrush 被设置为应用于 3D 平面的 DiffuseMaterialBrush 属性。

注意

通常,需要将复杂的对象和值(如下面的绘图)定义为可以重复使用和简化代码的资源。 有关详细信息,请参阅 XAML 资源

<!-- The material specifies the material applied to the 3D object. In this sample a tiled drawing   
     covers the surface of the 3D object.-->
<GeometryModel3D.Material>
  <DiffuseMaterial>
    <DiffuseMaterial.Brush>
      <DrawingBrush Viewport="0,0,0.1,0.1" TileMode="Tile">
        <DrawingBrush.Drawing>
          <DrawingGroup>
            <DrawingGroup.Children>
              <GeometryDrawing Geometry="M0,0.1 L0.1,0 1,0.9, 0.9,1z"
                Brush="Gray" />
              <GeometryDrawing Geometry="M0.9,0 L1,0.1 0.1,1 0,0.9z"
                Brush="Gray" />
              <GeometryDrawing Geometry="M0.25,0.25 L0.5,0.125 0.75,0.25 0.5,0.5z"
                Brush="#FFFF00" />
              <GeometryDrawing Geometry="M0.25,0.75 L0.5,0.875 0.75,0.75 0.5,0.5z"
                Brush="Black" />
              <GeometryDrawing Geometry="M0.25,0.75 L0.125,0.5 0.25,0.25 0.5,0.5z"
                Brush="#FF0000" />
              <GeometryDrawing Geometry="M0.75,0.25 L0.875,0.5 0.75,0.75 0.5,0.5z"
                Brush="MediumBlue" />
            </DrawingGroup.Children>
          </DrawingGroup>
        </DrawingBrush.Drawing>
      </DrawingBrush>
    </DiffuseMaterial.Brush>
  </DiffuseMaterial>
</GeometryModel3D.Material>

以下代码显示了整个示例。

<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
  xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" >
  <DockPanel>
    <Viewbox>
      <Canvas Width="321" Height="201">

        <!-- The Viewport3D provides a rendering surface for 3-D visual content. -->
        <Viewport3D ClipToBounds="True" Width="150" Height="150" Canvas.Left="0" Canvas.Top="10">

          <!-- Defines the camera used to view the 3D object. -->
          <Viewport3D.Camera>
            <PerspectiveCamera Position="0,0,2" LookDirection="0,0,-1" FieldOfView="60" />
          </Viewport3D.Camera>

          <!-- The ModelVisual3D children contain the 3D models -->
          <Viewport3D.Children>

            <!-- This ModelVisual3D defines the light cast in the scene. Without light, the 3D 
                 object cannot be seen. Also, the direction of the lights affect shadowing. If desired,
                 you can create multiple lights with different colors that shine from different directions. -->
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <DirectionalLight Color="#FFFFFF" Direction="-0.612372,-0.5,-0.612372" />
              </ModelVisual3D.Content>
            </ModelVisual3D>
            <ModelVisual3D>
              <ModelVisual3D.Content>
                <GeometryModel3D>

                  <!-- The geometry specifies the shape of the 3D plane. In this sample, a flat sheet is created. -->
                  <GeometryModel3D.Geometry>
                    <MeshGeometry3D
                     TriangleIndices="0,1,2 3,4,5 "
                     Normals="0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 0,0,1 "
                     TextureCoordinates="0,0 1,0 1,1 1,1 0,1 0,0 "
                     Positions="-0.5,-0.5,0.5 0.5,-0.5,0.5 0.5,0.5,0.5 0.5,0.5,0.5 -0.5,0.5,0.5 -0.5,-0.5,0.5 " />
                  </GeometryModel3D.Geometry>
                  <!-- The material specifies the material applied to the 3D object. In this sample a tiled drawing   
                       covers the surface of the 3D object.-->
                  <GeometryModel3D.Material>
                    <DiffuseMaterial>
                      <DiffuseMaterial.Brush>
                        <DrawingBrush Viewport="0,0,0.1,0.1" TileMode="Tile">
                          <DrawingBrush.Drawing>
                            <DrawingGroup>
                              <DrawingGroup.Children>
                                <GeometryDrawing Geometry="M0,0.1 L0.1,0 1,0.9, 0.9,1z"
                                  Brush="Gray" />
                                <GeometryDrawing Geometry="M0.9,0 L1,0.1 0.1,1 0,0.9z"
                                  Brush="Gray" />
                                <GeometryDrawing Geometry="M0.25,0.25 L0.5,0.125 0.75,0.25 0.5,0.5z"
                                  Brush="#FFFF00" />
                                <GeometryDrawing Geometry="M0.25,0.75 L0.5,0.875 0.75,0.75 0.5,0.5z"
                                  Brush="Black" />
                                <GeometryDrawing Geometry="M0.25,0.75 L0.125,0.5 0.25,0.25 0.5,0.5z"
                                  Brush="#FF0000" />
                                <GeometryDrawing Geometry="M0.75,0.25 L0.875,0.5 0.75,0.75 0.5,0.5z"
                                  Brush="MediumBlue" />
                              </DrawingGroup.Children>
                            </DrawingGroup>
                          </DrawingBrush.Drawing>
                        </DrawingBrush>
                      </DiffuseMaterial.Brush>
                    </DiffuseMaterial>
                  </GeometryModel3D.Material>
                  <!-- Apply a transform to the object. In this sample, a rotation transform is applied, rendering the 
                       3D object rotated. -->
                  <GeometryModel3D.Transform>
                    <RotateTransform3D>
                      <RotateTransform3D.Rotation>
                        <AxisAngleRotation3D Axis="0,3,0" Angle="40" />
                      </RotateTransform3D.Rotation>
                    </RotateTransform3D>
                  </GeometryModel3D.Transform>
                </GeometryModel3D>
              </ModelVisual3D.Content>
            </ModelVisual3D>
          </Viewport3D.Children>
        </Viewport3D>
      </Canvas>
    </Viewbox>
  </DockPanel>
</Page>

另请参阅