Viewport2DVisual3D.Geometry 属性
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
获取或设置此 Viewport2DVisual3D 的三维几何图形。
public:
property System::Windows::Media::Media3D::Geometry3D ^ Geometry { System::Windows::Media::Media3D::Geometry3D ^ get(); void set(System::Windows::Media::Media3D::Geometry3D ^ value); };
public System.Windows.Media.Media3D.Geometry3D Geometry { get; set; }
member this.Geometry : System.Windows.Media.Media3D.Geometry3D with get, set
Public Property Geometry As Geometry3D
属性值
此 Viewport2DVisual3D 的三维几何图形。
示例
以下示例演示如何在三维对象上放置一个按钮(一个二维对象):
<Viewport3D>
<Viewport3D.Camera>
<PerspectiveCamera Position="0, 0, 4"/>
</Viewport3D.Camera>
<!-- Button on 3D -->
<Viewport2DVisual3D>
<!-- Give the plane a slight rotation -->
<Viewport2DVisual3D.Transform>
<RotateTransform3D>
<RotateTransform3D.Rotation>
<AxisAngleRotation3D Angle="40" Axis="0, 1, 0" />
</RotateTransform3D.Rotation>
</RotateTransform3D>
</Viewport2DVisual3D.Transform>
<!-- The Geometry, Material, and Visual for the Viewport2DVisual3D -->
<Viewport2DVisual3D.Geometry>
<MeshGeometry3D Positions="-1,1,0 -1,-1,0 1,-1,0 1,1,0"
TextureCoordinates="0,0 0,1 1,1 1,0" TriangleIndices="0 1 2 0 2 3"/>
</Viewport2DVisual3D.Geometry>
<Viewport2DVisual3D.Material>
<DiffuseMaterial Viewport2DVisual3D.IsVisualHostMaterial="True" Brush="White"/>
</Viewport2DVisual3D.Material>
<Button>Hello, 3D</Button>
</Viewport2DVisual3D>
<!-- Lights -->
<ModelVisual3D>
<ModelVisual3D.Content>
<DirectionalLight Color="#FFFFFFFF" Direction="0,0,-1"/>
</ModelVisual3D.Content>
</ModelVisual3D>
</Viewport3D>
注解
Geometry.NET Framework版本 3.5 中引入。