Tensor.Add 方法

定义

重载

Add<T>(ReadOnlyTensorSpan<T>, ReadOnlyTensorSpan<T>)

x 的每个元素添加到 y 的每个元素,并返回结果的新 Tensor<T>

Add<T>(ReadOnlyTensorSpan<T>, T)

y 添加到 x 的每个元素,并返回结果的新 Tensor<T>

Add<T>(ReadOnlyTensorSpan<T>, ReadOnlyTensorSpan<T>, TensorSpan<T>)

x 的每个元素添加到 y 的每个元素,并返回结果的新 ReadOnlyTensorSpan<T>

Add<T>(ReadOnlyTensorSpan<T>, T, TensorSpan<T>)

y 添加到 x 的每个元素,并返回结果的新 TensorSpan<T>

Add<T>(ReadOnlyTensorSpan<T>, ReadOnlyTensorSpan<T>)

Source:
TensorExtensions.cs

x 的每个元素添加到 y 的每个元素,并返回结果的新 Tensor<T>

public:
generic <typename T>
 where T : System::Numerics::IAdditionOperators<T, T, T>, System::Numerics::IAdditiveIdentity<T, T> static System::Numerics::Tensors::Tensor<T> ^ Add(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, System::Numerics::Tensors::ReadOnlyTensorSpan<T> % y);
public static System.Numerics.Tensors.Tensor<T> Add<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, in System.Numerics.Tensors.ReadOnlyTensorSpan<T> y) where T : System.Numerics.IAdditionOperators<T,T,T>, System.Numerics.IAdditiveIdentity<T,T>;
static member Add : ReadOnlyTensorSpan * ReadOnlyTensorSpan -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IAdditiveIdentity<'T, 'T>)> (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IAdditiveIdentity<'T, 'T>)
Public Function Add(Of T As {IAdditionOperators(Of T, T, T), IAdditiveIdentity(Of T, T)}) (ByRef x As ReadOnlyTensorSpan(Of T), ByRef y As ReadOnlyTensorSpan(Of T)) As Tensor(Of T)

类型参数

T

参数

y
ReadOnlyTensorSpan<T>

要添加的第二个值 ReadOnlyTensorSpan<T>

返回

适用于

Add<T>(ReadOnlyTensorSpan<T>, T)

Source:
TensorExtensions.cs

y 添加到 x 的每个元素,并返回结果的新 Tensor<T>

public:
generic <typename T>
 where T : System::Numerics::IAdditionOperators<T, T, T>, System::Numerics::IAdditiveIdentity<T, T> static System::Numerics::Tensors::Tensor<T> ^ Add(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, T y);
public static System.Numerics.Tensors.Tensor<T> Add<T> (in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, T y) where T : System.Numerics.IAdditionOperators<T,T,T>, System.Numerics.IAdditiveIdentity<T,T>;
static member Add : ReadOnlyTensorSpan * 'T -> System.Numerics.Tensors.Tensor<'T (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IAdditiveIdentity<'T, 'T>)> (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IAdditiveIdentity<'T, 'T>)
Public Function Add(Of T As {IAdditionOperators(Of T, T, T), IAdditiveIdentity(Of T, T)}) (ByRef x As ReadOnlyTensorSpan(Of T), y As T) As Tensor(Of T)

类型参数

T

参数

y
T

要添加到 x的每个元素的 T

返回

适用于

Add<T>(ReadOnlyTensorSpan<T>, ReadOnlyTensorSpan<T>, TensorSpan<T>)

Source:
TensorExtensions.cs

x 的每个元素添加到 y 的每个元素,并返回结果的新 ReadOnlyTensorSpan<T>

public:
generic <typename T>
 where T : System::Numerics::IAdditionOperators<T, T, T>, System::Numerics::IAdditiveIdentity<T, T> static System::Numerics::Tensors::TensorSpan<T> ^ Add(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, System::Numerics::Tensors::ReadOnlyTensorSpan<T> % y, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Add<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> y, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IAdditionOperators<T,T,T>, System.Numerics.IAdditiveIdentity<T,T>;
static member Add : ReadOnlyTensorSpan * ReadOnlyTensorSpan * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IAdditiveIdentity<'T, 'T>)
Public Function Add(Of T As {IAdditionOperators(Of T, T, T), IAdditiveIdentity(Of T, T)}) (ByRef x As ReadOnlyTensorSpan(Of T), ByRef y As ReadOnlyTensorSpan(Of T), ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

类型参数

T

参数

y
ReadOnlyTensorSpan<T>

要添加的第二个值 ReadOnlyTensorSpan<T>

destination
TensorSpan<T>

返回

适用于

Add<T>(ReadOnlyTensorSpan<T>, T, TensorSpan<T>)

Source:
TensorExtensions.cs

y 添加到 x 的每个元素,并返回结果的新 TensorSpan<T>

public:
generic <typename T>
 where T : System::Numerics::IAdditionOperators<T, T, T>, System::Numerics::IAdditiveIdentity<T, T> static System::Numerics::Tensors::TensorSpan<T> ^ Add(System::Numerics::Tensors::ReadOnlyTensorSpan<T> % x, T y, System::Numerics::Tensors::TensorSpan<T> % destination);
public static ref readonly System.Numerics.Tensors.TensorSpan<T> Add<T> (scoped in System.Numerics.Tensors.ReadOnlyTensorSpan<T> x, T y, in System.Numerics.Tensors.TensorSpan<T> destination) where T : System.Numerics.IAdditionOperators<T,T,T>, System.Numerics.IAdditiveIdentity<T,T>;
static member Add : ReadOnlyTensorSpan * 'T * TensorSpan -> TensorSpan (requires 'T :> System.Numerics.IAdditionOperators<'T, 'T, 'T> and 'T :> System.Numerics.IAdditiveIdentity<'T, 'T>)
Public Function Add(Of T As {IAdditionOperators(Of T, T, T), IAdditiveIdentity(Of T, T)}) (ByRef x As ReadOnlyTensorSpan(Of T), y As T, ByRef destination As TensorSpan(Of T)) As TensorSpan(Of T)

类型参数

T

参数

y
T

要添加到 x的每个元素的 T

destination
TensorSpan<T>

返回

适用于