NegotiateStream.WriteTimeout 属性
定义
重要
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获取或设置写操作阻止等待数据的时间。
public:
virtual property int WriteTimeout { int get(); void set(int value); };
public override int WriteTimeout { get; set; }
member this.WriteTimeout : int with get, set
Public Overrides Property WriteTimeout As Integer
属性值
Int32,指定写操作失败前经过的时间。
示例
下面的代码示例演示如何显示此属性的值。
static void DisplayStreamProperties( NegotiateStream^ stream )
{
Console::WriteLine( L"Can read: {0}", stream->CanRead );
Console::WriteLine( L"Can write: {0}", stream->CanWrite );
Console::WriteLine( L"Can seek: {0}", stream->CanSeek );
try
{
// If the underlying stream supports it, display the length.
Console::WriteLine( L"Length: {0}", stream->Length );
}
catch ( NotSupportedException^ )
{
Console::WriteLine( L"Cannot get the length of the underlying stream." );
}
if ( stream->CanTimeout )
{
Console::WriteLine( L"Read time-out: {0}", stream->ReadTimeout );
Console::WriteLine( L"Write time-out: {0}", stream->WriteTimeout );
}
}
static void DisplayStreamProperties(NegotiateStream stream)
{
Console.WriteLine("Can read: {0}", stream.CanRead);
Console.WriteLine("Can write: {0}", stream.CanWrite);
Console.WriteLine("Can seek: {0}", stream.CanSeek);
try
{
// If the underlying stream supports it, display the length.
Console.WriteLine("Length: {0}", stream.Length);
} catch (NotSupportedException)
{
Console.WriteLine("Cannot get the length of the underlying stream.");
}
if (stream.CanTimeout)
{
Console.WriteLine("Read time-out: {0}", stream.ReadTimeout);
Console.WriteLine("Write time-out: {0}", stream.WriteTimeout);
}
}
注解
此属性返回通过调用 WriteTimeout 基础流上的 属性返回的值。 对于设置操作,指定的值设置 WriteTimeout 基础流上的值。
如果基础流为 ,NetworkStreamWriteTimeout则 以毫秒为单位,并且默认设置为 Infinite ,以便写入操作不会超时。