SCNMatrix4.CreateOrthographicOffCenter 方法

定义

重载

CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)

创建一个正交投影矩阵。

CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)

创建一个正交投影矩阵。

CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)

public static void CreateOrthographicOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat *  -> unit

参数

left
nfloat
right
nfloat
bottom
nfloat
top
nfloat
zNear
nfloat
zFar
nfloat
result
SCNMatrix4

适用于

CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)

创建一个正交投影矩阵。

public static void CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : single * single * single * single * single * single *  -> unit

参数

left
Single
right
Single
bottom
Single
top
Single
zNear
Single
zFar
Single
result
SCNMatrix4

适用于

CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)

public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4

参数

left
nfloat
right
nfloat
bottom
nfloat
top
nfloat
zNear
nfloat
zFar
nfloat

返回

适用于

CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)

创建一个正交投影矩阵。

public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreateOrthographicOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4

参数

left
Single
right
Single
bottom
Single
top
Single
zNear
Single
zFar
Single

返回

适用于