SCNMatrix4.CreateOrthographicOffCenter 方法
定义
重要
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重载
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat, SCNMatrix4)
public static void CreateOrthographicOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat * -> unit
参数
- left
- nfloat
- right
- nfloat
- bottom
- nfloat
- top
- nfloat
- zNear
- nfloat
- zFar
- nfloat
- result
- SCNMatrix4
适用于
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single, SCNMatrix4)
创建一个正交投影矩阵。
public static void CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out SceneKit.SCNMatrix4 result);
static member CreateOrthographicOffCenter : single * single * single * single * single * single * -> unit
参数
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single
- result
- SCNMatrix4
适用于
CreateOrthographicOffCenter(nfloat, nfloat, nfloat, nfloat, nfloat, nfloat)
public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter (nfloat left, nfloat right, nfloat bottom, nfloat top, nfloat zNear, nfloat zFar);
static member CreateOrthographicOffCenter : nfloat * nfloat * nfloat * nfloat * nfloat * nfloat -> SceneKit.SCNMatrix4
参数
- left
- nfloat
- right
- nfloat
- bottom
- nfloat
- top
- nfloat
- zNear
- nfloat
- zFar
- nfloat
返回
适用于
CreateOrthographicOffCenter(Single, Single, Single, Single, Single, Single)
创建一个正交投影矩阵。
public static SceneKit.SCNMatrix4 CreateOrthographicOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreateOrthographicOffCenter : single * single * single * single * single * single -> SceneKit.SCNMatrix4
参数
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single