GL.GenBuffers 方法
定义
重要
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GenBuffers(Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGenBuffers", Version="3.0")]
public static void GenBuffers (int n, out int buffers);
static member GenBuffers : int * -> unit
参数
属性
GenBuffers(Int32, Int32*)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGenBuffers", Version="3.0")]
[System.CLSCompliant(false)]
public static void GenBuffers (int n, int* buffers);
static member GenBuffers : int * nativeptr<int> -> unit
参数
属性
GenBuffers(Int32, Int32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGenBuffers", Version="3.0")]
public static void GenBuffers (int n, int[] buffers);
static member GenBuffers : int * int[] -> unit
参数
属性
GenBuffers(Int32, UInt32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGenBuffers", Version="3.0")]
[System.CLSCompliant(false)]
public static void GenBuffers (int n, out uint buffers);
static member GenBuffers : int * -> unit
参数
属性
GenBuffers(Int32, UInt32*)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGenBuffers", Version="3.0")]
[System.CLSCompliant(false)]
public static void GenBuffers (int n, uint* buffers);
static member GenBuffers : int * nativeptr<uint32> -> unit
参数
属性
GenBuffers(Int32, UInt32[])
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glGenBuffers", Version="3.0")]
[System.CLSCompliant(false)]
public static void GenBuffers (int n, uint[] buffers);
static member GenBuffers : int * uint32[] -> unit
参数
属性