GL.DrawArraysInstanced 方法
定义
重要
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重载
DrawArraysInstanced(All, Int32, Int32, Int32) |
已过时.
|
DrawArraysInstanced(PrimitiveType, Int32, Int32, Int32) |
DrawArraysInstanced(All, Int32, Int32, Int32)
注意
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDrawArraysInstanced", Version="3.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void DrawArraysInstanced (OpenTK.Graphics.ES30.All mode, int first, int count, int instanceCount);
static member DrawArraysInstanced : OpenTK.Graphics.ES30.All * int * int * int -> unit
参数
- mode
- All
- first
- Int32
- count
- Int32
- instanceCount
- Int32
- 属性
适用于
DrawArraysInstanced(PrimitiveType, Int32, Int32, Int32)
[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glDrawArraysInstanced", Version="3.0")]
public static void DrawArraysInstanced (OpenTK.Graphics.ES30.PrimitiveType mode, int first, int count, int instanceCount);
static member DrawArraysInstanced : OpenTK.Graphics.ES30.PrimitiveType * int * int * int -> unit
参数
- mode
- PrimitiveType
- first
- Int32
- count
- Int32
- instanceCount
- Int32
- 属性