GL.BindFramebuffer 方法

定义

重载

BindFramebuffer(FramebufferTarget, Int32)
BindFramebuffer(FramebufferTarget, UInt32)

BindFramebuffer(FramebufferTarget, Int32)

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindFramebuffer", Version="3.0")]
public static void BindFramebuffer (OpenTK.Graphics.ES30.FramebufferTarget target, int framebuffer);
static member BindFramebuffer : OpenTK.Graphics.ES30.FramebufferTarget * int -> unit

参数

framebuffer
Int32
属性

适用于

BindFramebuffer(FramebufferTarget, UInt32)

重要

此 API 不符合 CLS。

[OpenTK.AutoGenerated(Category="3.0", EntryPoint="glBindFramebuffer", Version="3.0")]
[System.CLSCompliant(false)]
public static void BindFramebuffer (OpenTK.Graphics.ES30.FramebufferTarget target, uint framebuffer);
static member BindFramebuffer : OpenTK.Graphics.ES30.FramebufferTarget * uint32 -> unit

参数

framebuffer
UInt32
属性

适用于