GL.RenderbufferStorage 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
RenderbufferStorage(All, All, Int32, Int32) |
已过时.
|
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32) |
RenderbufferStorage(All, All, Int32, Int32)
注意
Use the overload with strongly typed enumerations
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
[System.Obsolete("Use the overload with strongly typed enumerations")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.All target, OpenTK.Graphics.ES20.All internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.All * OpenTK.Graphics.ES20.All * int * int -> unit
参数
- target
- All
- internalformat
- All
- width
- Int32
- height
- Int32
- 属性
适用于
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glRenderbufferStorage", Version="2.0")]
public static void RenderbufferStorage (OpenTK.Graphics.ES20.RenderbufferTarget target, OpenTK.Graphics.ES20.RenderbufferInternalFormat internalformat, int width, int height);
static member RenderbufferStorage : OpenTK.Graphics.ES20.RenderbufferTarget * OpenTK.Graphics.ES20.RenderbufferInternalFormat * int * int -> unit
参数
- target
- RenderbufferTarget
- internalformat
- RenderbufferInternalFormat
- width
- Int32
- height
- Int32
- 属性