GL.DeleteFramebuffers 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
DeleteFramebuffers(Int32, UInt32[])
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glDeleteFramebuffers", Version="2.0")]
[System.CLSCompliant(false)]
public static void DeleteFramebuffers (int n, uint[] framebuffers);
static member DeleteFramebuffers : int * uint32[] -> unit
参数
- n
- Int32
- framebuffers
- UInt32[]
- 属性
适用于
DeleteFramebuffers(Int32, UInt32*)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glDeleteFramebuffers", Version="2.0")]
[System.CLSCompliant(false)]
public static void DeleteFramebuffers (int n, uint* framebuffers);
static member DeleteFramebuffers : int * nativeptr<uint32> -> unit
参数
- n
- Int32
- framebuffers
- UInt32*
- 属性
适用于
DeleteFramebuffers(Int32, UInt32)
DeleteFramebuffers(Int32, Int32*)
重要
此 API 不符合 CLS。
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glDeleteFramebuffers", Version="2.0")]
[System.CLSCompliant(false)]
public static void DeleteFramebuffers (int n, int* framebuffers);
static member DeleteFramebuffers : int * nativeptr<int> -> unit
参数
- n
- Int32
- framebuffers
- Int32*
- 属性