MDLTexture.WriteToUrl 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
WriteToUrl(NSUrl) |
将纹理数据写入指定的 URL。 |
WriteToUrl(NSUrl, nuint) | |
WriteToUrl(NSUrl, String) |
将纹理数据写入指定的 URL。 |
WriteToUrl(NSUrl, String, nuint) |
WriteToUrl(NSUrl)
将纹理数据写入指定的 URL。
[Foundation.Export("writeToURL:")]
public virtual bool WriteToUrl (Foundation.NSUrl url);
abstract member WriteToUrl : Foundation.NSUrl -> bool
override this.WriteToUrl : Foundation.NSUrl -> bool
参数
- url
- NSUrl
返回
- 属性
适用于
WriteToUrl(NSUrl, nuint)
[Foundation.Export("writeToURL:level:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool WriteToUrl (Foundation.NSUrl url, nuint level);
abstract member WriteToUrl : Foundation.NSUrl * nuint -> bool
override this.WriteToUrl : Foundation.NSUrl * nuint -> bool
参数
- url
- NSUrl
- level
- System.System.UIntPtr System.unativeint
返回
- 属性
适用于
WriteToUrl(NSUrl, String)
WriteToUrl(NSUrl, String, nuint)
[Foundation.Export("writeToURL:type:level:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual bool WriteToUrl (Foundation.NSUrl nsurl, string type, nuint level);
abstract member WriteToUrl : Foundation.NSUrl * string * nuint -> bool
override this.WriteToUrl : Foundation.NSUrl * string * nuint -> bool
参数
- nsurl
- NSUrl
- type
- String
- level
- System.System.UIntPtr System.unativeint
返回
- 属性