MDLTexture.GetTexelDataWithBottomLeftOrigin 方法

定义

重载

GetTexelDataWithBottomLeftOrigin()

获取纹素数据,以便第一个纹素表示纹理的左下角。

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

GetTexelDataWithBottomLeftOrigin()

获取纹素数据,以便第一个纹素表示纹理的左下角。

[Foundation.Export("texelDataWithBottomLeftOrigin")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin ();
abstract member GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : unit -> Foundation.NSData

返回

属性

适用于

GetTexelDataWithBottomLeftOrigin(nint, Boolean)

[Foundation.Export("texelDataWithBottomLeftOriginAtMipLevel:create:")]
public virtual Foundation.NSData GetTexelDataWithBottomLeftOrigin (nint mipLevel, bool create);
abstract member GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData
override this.GetTexelDataWithBottomLeftOrigin : nint * bool -> Foundation.NSData

参数

mipLevel
System.System.IntPtr System.nativeint
create
Boolean

返回

属性

适用于