MDLTexture.CreateTexture 方法
定义
重要
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重载
CreateTexture(String) | |
CreateTexture(String, NSBundle) | |
CreateTexture(String, IMDLAssetResolver) |
CreateTexture(String)
[Foundation.Export("textureNamed:")]
public static ModelIO.MDLTexture CreateTexture (string name);
static member CreateTexture : string -> ModelIO.MDLTexture
参数
- name
- String
返回
- 属性
适用于
CreateTexture(String, NSBundle)
CreateTexture(String, IMDLAssetResolver)
[Foundation.Export("textureNamed:assetResolver:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static ModelIO.MDLTexture CreateTexture (string name, ModelIO.IMDLAssetResolver resolver);
static member CreateTexture : string * ModelIO.IMDLAssetResolver -> ModelIO.MDLTexture
参数
- name
- String
- resolver
- IMDLAssetResolver
返回
- 属性