MDLTexture.CreateIrradianceTextureCube 方法
定义
重要
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重载
CreateIrradianceTextureCube(MDLTexture, String, Vector2i) |
从环境映射创建立方辐照度映射。 |
CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single) |
CreateIrradianceTextureCube(MDLTexture, String, Vector2i)
从环境映射创建立方辐照度映射。
[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube (ModelIO.MDLTexture texture, string name, OpenTK.Vector2i dimensions);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i -> ModelIO.MDLTexture
参数
- texture
- MDLTexture
- dimensions
- Vector2i
返回
- 属性
适用于
CreateIrradianceTextureCube(MDLTexture, String, Vector2i, Single)
[Foundation.Export("irradianceTextureCubeWithTexture:name:dimensions:roughness:")]
public static ModelIO.MDLTexture CreateIrradianceTextureCube (ModelIO.MDLTexture reflectiveTexture, string name, OpenTK.Vector2i dimensions, float roughness);
static member CreateIrradianceTextureCube : ModelIO.MDLTexture * string * OpenTK.Vector2i * single -> ModelIO.MDLTexture
参数
- reflectiveTexture
- MDLTexture
- dimensions
- Vector2i
- roughness
- Single
返回
- 属性