AnchorManager.LoadAnchors 方法

定义

重载

LoadAnchors()

从持久性存储加载海绵定位点

LoadAnchors(IPlugin, AnchorId, Transform, List<AnchorManager.SpongyAnchorWithId>)

LoadAnchors()

从持久性存储加载海绵定位点

public System.Threading.Tasks.Task LoadAnchors ();
abstract member LoadAnchors : unit -> System.Threading.Tasks.Task
override this.LoadAnchors : unit -> System.Threading.Tasks.Task
Public Function LoadAnchors () As Task

返回

实现

注解

此例程加载的海绵定位点集由以前加载到插件中的冻结定位点定义。

同样,当无法加载海绵定位点时,此例程将从插件中删除其冻结的对应项。

适用于

LoadAnchors(IPlugin, AnchorId, Transform, List<AnchorManager.SpongyAnchorWithId>)

protected virtual System.Threading.Tasks.Task LoadAnchors (Microsoft.MixedReality.WorldLocking.Core.IPlugin plugin, Microsoft.MixedReality.WorldLocking.Core.AnchorId firstId, UnityEngine.Transform parent, System.Collections.Generic.List<Microsoft.MixedReality.WorldLocking.Core.AnchorManager.SpongyAnchorWithId> spongyAnchors);
abstract member LoadAnchors : Microsoft.MixedReality.WorldLocking.Core.IPlugin * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Transform * System.Collections.Generic.List<Microsoft.MixedReality.WorldLocking.Core.AnchorManager.SpongyAnchorWithId> -> System.Threading.Tasks.Task
override this.LoadAnchors : Microsoft.MixedReality.WorldLocking.Core.IPlugin * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Transform * System.Collections.Generic.List<Microsoft.MixedReality.WorldLocking.Core.AnchorManager.SpongyAnchorWithId> -> System.Threading.Tasks.Task
Protected Overridable Function LoadAnchors (plugin As IPlugin, firstId As AnchorId, parent As Transform, spongyAnchors As List(Of AnchorManager.SpongyAnchorWithId)) As Task

参数

plugin
IPlugin
firstId
AnchorId
parent
UnityEngine.Transform

返回

适用于