SyntaxGenerator.PropertyDeclaration Method

Definition

Overloads

PropertyDeclaration(IPropertySymbol, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>)

Creates a property declaration using an existing property symbol as a signature.

PropertyDeclaration(String, SyntaxNode, Accessibility, DeclarationModifiers, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>)

Creates a property declaration. The property will have a get accessor if IsWriteOnly is false and will have a set accessor if IsReadOnly is false.

PropertyDeclaration(IPropertySymbol, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>)

Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs

Creates a property declaration using an existing property symbol as a signature.

public Microsoft.CodeAnalysis.SyntaxNode PropertyDeclaration (Microsoft.CodeAnalysis.IPropertySymbol property, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> getAccessorStatements = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> setAccessorStatements = default);
public Microsoft.CodeAnalysis.SyntaxNode PropertyDeclaration (Microsoft.CodeAnalysis.IPropertySymbol property, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? getAccessorStatements = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? setAccessorStatements = default);
member this.PropertyDeclaration : Microsoft.CodeAnalysis.IPropertySymbol * seq<Microsoft.CodeAnalysis.SyntaxNode> * seq<Microsoft.CodeAnalysis.SyntaxNode> -> Microsoft.CodeAnalysis.SyntaxNode
Public Function PropertyDeclaration (property As IPropertySymbol, Optional getAccessorStatements As IEnumerable(Of SyntaxNode) = Nothing, Optional setAccessorStatements As IEnumerable(Of SyntaxNode) = Nothing) As SyntaxNode

Parameters

property
IPropertySymbol
getAccessorStatements
IEnumerable<SyntaxNode>
setAccessorStatements
IEnumerable<SyntaxNode>

Returns

Applies to

PropertyDeclaration(String, SyntaxNode, Accessibility, DeclarationModifiers, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>)

Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs
Source:
SyntaxGenerator.cs

Creates a property declaration. The property will have a get accessor if IsWriteOnly is false and will have a set accessor if IsReadOnly is false.

public abstract Microsoft.CodeAnalysis.SyntaxNode PropertyDeclaration (string name, Microsoft.CodeAnalysis.SyntaxNode type, Microsoft.CodeAnalysis.Accessibility accessibility = Microsoft.CodeAnalysis.Accessibility.NotApplicable, Microsoft.CodeAnalysis.Editing.DeclarationModifiers modifiers = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> getAccessorStatements = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> setAccessorStatements = default);
public abstract Microsoft.CodeAnalysis.SyntaxNode PropertyDeclaration (string name, Microsoft.CodeAnalysis.SyntaxNode type, Microsoft.CodeAnalysis.Accessibility accessibility = Microsoft.CodeAnalysis.Accessibility.NotApplicable, Microsoft.CodeAnalysis.Editing.DeclarationModifiers modifiers = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? getAccessorStatements = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? setAccessorStatements = default);
abstract member PropertyDeclaration : string * Microsoft.CodeAnalysis.SyntaxNode * Microsoft.CodeAnalysis.Accessibility * Microsoft.CodeAnalysis.Editing.DeclarationModifiers * seq<Microsoft.CodeAnalysis.SyntaxNode> * seq<Microsoft.CodeAnalysis.SyntaxNode> -> Microsoft.CodeAnalysis.SyntaxNode
Public MustOverride Function PropertyDeclaration (name As String, type As SyntaxNode, Optional accessibility As Accessibility = Microsoft.CodeAnalysis.Accessibility.NotApplicable, Optional modifiers As DeclarationModifiers = Nothing, Optional getAccessorStatements As IEnumerable(Of SyntaxNode) = Nothing, Optional setAccessorStatements As IEnumerable(Of SyntaxNode) = Nothing) As SyntaxNode

Parameters

name
String
type
SyntaxNode
accessibility
Accessibility
getAccessorStatements
IEnumerable<SyntaxNode>
setAccessorStatements
IEnumerable<SyntaxNode>

Returns

Remarks

In C# there is a distinction between passing in null for getAccessorStatements or setAccessorStatements versus passing in an empty list. null will produce an auto-property-accessor (i.e. get;) whereas an empty list will produce an accessor with an empty block (i.e. get { }).

Applies to