GLKMeshBufferAllocator.CreateZone 方法
定义
重要
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重载
CreateZone(nuint) | |
CreateZone(NSNumber[], NSNumber[]) |
CreateZone(nuint)
[Foundation.Export("newZone:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual ModelIO.IMDLMeshBufferZone CreateZone (nuint capacity);
abstract member CreateZone : nuint -> ModelIO.IMDLMeshBufferZone
override this.CreateZone : nuint -> ModelIO.IMDLMeshBufferZone
参数
- capacity
- System.System.UIntPtr System.unativeint
返回
实现
- 属性
适用于
CreateZone(NSNumber[], NSNumber[])
[Foundation.Export("newZoneForBuffersWithSize:andType:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.Arch64, null)]
public virtual ModelIO.IMDLMeshBufferZone CreateZone (Foundation.NSNumber[] sizes, Foundation.NSNumber[] types);
abstract member CreateZone : Foundation.NSNumber[] * Foundation.NSNumber[] -> ModelIO.IMDLMeshBufferZone
override this.CreateZone : Foundation.NSNumber[] * Foundation.NSNumber[] -> ModelIO.IMDLMeshBufferZone
参数
- sizes
- NSNumber[]
- types
- NSNumber[]
返回
实现
- 属性