GKObstacleGraph.ConnectNodeUsingObstacles 方法
定义
重要
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重载
ConnectNodeUsingObstacles(GKGraphNode2D) | |
ConnectNodeUsingObstacles(GKGraphNode2D, GKPolygonObstacle[]) |
将 节点添加到 GKGraph,将其连接到其最近的邻居,避免 Obstacles 除了 中的 |
ConnectNodeUsingObstacles(GKGraphNode2D)
[Foundation.Export("connectNodeUsingObstacles:")]
public virtual void ConnectNodeUsingObstacles (GameplayKit.GKGraphNode2D node);
abstract member ConnectNodeUsingObstacles : GameplayKit.GKGraphNode2D -> unit
override this.ConnectNodeUsingObstacles : GameplayKit.GKGraphNode2D -> unit
参数
- node
- GKGraphNode2D
- 属性
适用于
ConnectNodeUsingObstacles(GKGraphNode2D, GKPolygonObstacle[])
[Foundation.Export("connectNodeUsingObstacles:ignoringObstacles:")]
public virtual void ConnectNodeUsingObstacles (GameplayKit.GKGraphNode2D node, GameplayKit.GKPolygonObstacle[] obstaclesToIgnore);
abstract member ConnectNodeUsingObstacles : GameplayKit.GKGraphNode2D * GameplayKit.GKPolygonObstacle[] -> unit
override this.ConnectNodeUsingObstacles : GameplayKit.GKGraphNode2D * GameplayKit.GKPolygonObstacle[] -> unit
参数
- node
- GKGraphNode2D
- obstaclesToIgnore
- GKPolygonObstacle[]
- 属性