CodeModel2.AddAttribute(String, Object, String, Object) Method

Definition

Creates a new attribute code construct and inserts the code in the correct location.

EnvDTE::CodeAttribute AddAttribute(std::wstring const & Name, winrt::Windows::Foundation::IInspectable const & Location, std::wstring const & Value, winrt::Windows::Foundation::IInspectable const & Position);
[System.Runtime.InteropServices.DispId(14)]
public EnvDTE.CodeAttribute AddAttribute (string Name, object Location, string Value, object Position);
[<System.Runtime.InteropServices.DispId(14)>]
abstract member AddAttribute : string * obj * string * obj -> EnvDTE.CodeAttribute
Public Function AddAttribute (Name As String, Location As Object, Value As String, Optional Position As Object) As CodeAttribute

Parameters

Name
String

Required. The name of the new attribute.

Location
Object

Required. The path and file name for the new attribute. Depending on the language, the file name is either relative or absolute to the project file. The file is added to the project if it is not already a project item. If the file cannot be created and added to the project, then AddAttribute(String, Object, String, Object) fails.

Value
String

Required. The value of the attribute, which may be a comma-separated list of parameters for a parameterized property.

Position
Object

Optional. Default = 0. The code element after which to add the new element. If the value is a CodeElement, then the new element is added immediately after it.

If the value is a Long data type, then AddAttribute(String, Object, String, Object) indicates the element after which to add the new element.

Because collections begin their count at 1, passing 0 indicates that the new element should be placed at the beginning of the collection. A value of -1 means the element should be placed at the end.

Returns

A CodeAttribute object.

Implements

Attributes

Remarks

If the attribute already exists, AddAttribute adds another. This might be incorrect for the attribute or the language behind the code model.

Note

The values of code model elements such as classes, structs, functions, attributes, delegates, and so forth can be non-deterministic after making certain kinds of edits, meaning that their values cannot be relied upon to always remain the same.

Applies to