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ActivityCodeDomSerializationManager.SetName(Object, String) Method

Definition

Sets the name of the specified existing Object.

public:
 virtual void SetName(System::Object ^ instance, System::String ^ name);
public void SetName (object instance, string name);
abstract member SetName : obj * string -> unit
override this.SetName : obj * string -> unit
Public Sub SetName (instance As Object, name As String)

Parameters

instance
Object

The Object instance to name.

name
String

A String that contains the name to give the instance.

Implements

Remarks

SetName provides an indirect reference to the SerializationManager method of the same name.

An exception is thrown if you try to rename an existing object or if you try to give a new object a name that is already taken. In addition, an exception is thrown if you do not pass in an existing object to the method.

Applies to