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XsdDataContractImporter Constructors

Definition

Initializes a new instance of the XsdDataContractImporter class.

Overloads

XsdDataContractImporter()

Initializes a new instance of the XsdDataContractImporter class.

XsdDataContractImporter(CodeCompileUnit)

Initializes a new instance of the XsdDataContractImporter class with the CodeCompileUnit that will be used to generate CLR code.

XsdDataContractImporter()

Source:
XsdDataContractImporter.cs
Source:
XsdDataContractImporter.cs
Source:
XsdDataContractImporter.cs

Initializes a new instance of the XsdDataContractImporter class.

public:
 XsdDataContractImporter();
public XsdDataContractImporter ();
Public Sub New ()

Applies to

XsdDataContractImporter(CodeCompileUnit)

Source:
XsdDataContractImporter.cs
Source:
XsdDataContractImporter.cs
Source:
XsdDataContractImporter.cs

Initializes a new instance of the XsdDataContractImporter class with the CodeCompileUnit that will be used to generate CLR code.

public:
 XsdDataContractImporter(System::CodeDom::CodeCompileUnit ^ codeCompileUnit);
public XsdDataContractImporter (System.CodeDom.CodeCompileUnit codeCompileUnit);
new System.Runtime.Serialization.XsdDataContractImporter : System.CodeDom.CodeCompileUnit -> System.Runtime.Serialization.XsdDataContractImporter
Public Sub New (codeCompileUnit As CodeCompileUnit)

Parameters

codeCompileUnit
CodeCompileUnit

The CodeCompileUnit that will be used to store the code.

Examples

The following example creates an XmlSchemaSet and calls the Import method to create a CodeCompileUnit. The CodeCompileUnit is then used to create both Visual C# and Visual Basic code files.

static void CompileCode(CodeCompileUnit ccu, string sourceName)
{
    CodeDomProvider provider = null;
    FileInfo sourceFile = new FileInfo(sourceName);
    // Select the code provider based on the input file extension, either C# or Visual Basic.
    if (sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) == ".CS")
    {
        provider = new Microsoft.CSharp.CSharpCodeProvider();
    }
    else if (sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) == ".VB")
    {
        provider = new Microsoft.VisualBasic.VBCodeProvider();
    }
    else
    {
        Console.WriteLine("Source file must have a .cs or .vb extension");
    }
    if (provider != null)
    {
        CodeGeneratorOptions options = new CodeGeneratorOptions();
        // Set code formatting options to your preference.
        options.BlankLinesBetweenMembers = true;
        options.BracingStyle = "C";

        StreamWriter sw = new StreamWriter(sourceName);
        provider.GenerateCodeFromCompileUnit(ccu, sw, options);
        sw.Close();
    }
}
Shared Sub CompileCode(ByVal ccu As CodeCompileUnit, ByVal sourceName As String) 
    Dim provider As CodeDomProvider = Nothing
    Dim sourceFile As New FileInfo(sourceName)
    ' Select the code provider based on the input file extension, either C# or Visual Basic.
    If sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) = ".CS" Then
        provider = New Microsoft.CSharp.CSharpCodeProvider()
    ElseIf sourceFile.Extension.ToUpper(CultureInfo.InvariantCulture) = ".VB" Then
        provider = New Microsoft.VisualBasic.VBCodeProvider()
    Else
        Console.WriteLine("Source file must have a .cs or .vb extension")
    End If
    If Not (provider Is Nothing) Then
        Dim options As New CodeGeneratorOptions()
        ' Set code formatting options to your preference. 
        options.BlankLinesBetweenMembers = True
        options.BracingStyle = "C"
        
        Dim sw As New StreamWriter(sourceName)
        provider.GenerateCodeFromCompileUnit(ccu, sw, options)
        sw.Close()
    End If

End Sub

Remarks

Use this constructor to add more code into a CodeCompileUnit that has already been generated.

Applies to